This trigger is causing my map to have a fatal error:
No Nenad that isn't it. I have used Trigger - Turn off (This trigger) frequently and that doesn't crash it.
Why?
Edit: According to my testing its this line:
How do I fix that and why would it cause an error like that?
Holy shit I've been experiment a bit and is it because i've exceded the text limit.....
No Nenad that isn't it. I have used Trigger - Turn off (This trigger) frequently and that doesn't crash it.
Code:
Merchant
Events
Unit - Villager (Male) 0115 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Special Effect - Destroy SpecEffectForDelete
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager (Male) 0115 <gen> named Merchant Arturas: Play No sound and display (((Ahhh..... + (Proper name of Hero)) + isn't it?) + I am Merchant Arturas. Recently packs of bandits have been attacking my caravans heading to the City of Clarv. I have been ordered to deliver an extremely valuable package and I wish to engage your services. Modify duration: Add 0.00 seconds and Wait
Unit Group - Pick every unit in (Units in merchant <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To ((Center of (Playable map area)) offset by (-6500.00, 900.00))
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Trigger - Turn on Bandit Attack <gen>
Edit: According to my testing its this line:
Code:
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager (Male) 0115 <gen> named Merchant Arturas: Play No sound and display (((Ahhh..... + (Proper name of Hero)) + isn't it?) + I am Merchant Arturas. Recently packs of bandits have been attacking my caravans heading to the City of Clarv. I have been ordered to deliver an extremely valuable package and I wish to engage your services. Modify duration: Add 0.00 seconds and Wait
Holy shit I've been experiment a bit and is it because i've exceded the text limit.....