Builder Bob
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Anyone know how the following functions related to creep guard position actually work?
I am trying to be able to issue patrol orders to some of the PLAYER_NEUTRAL_AGGRESSIVE's creeps, and don't want them to turn back to their initial guard position. So far none of the above commands seem to change anything about the guard position they have, so they always turn back when they get too far from their starting position.
I don't want to use other neutral players for these creeps since those players are used for other things.
JASS:
RecycleGuardPosition(unit whichUnit)
RemoveGuardPosition(unit whichUnit)
SetUnitCreepGuard(unit whichUnit, boolean creepGuard)
I am trying to be able to issue patrol orders to some of the PLAYER_NEUTRAL_AGGRESSIVE's creeps, and don't want them to turn back to their initial guard position. So far none of the above commands seem to change anything about the guard position they have, so they always turn back when they get too far from their starting position.
I don't want to use other neutral players for these creeps since those players are used for other things.