I am making a very unique maze map and i have it triggered so that when a unit steps on a certain type of terrain, it kills the unit (Kinda i think, i might need some help finalizing that) and i also have it triggered so that when a unit steps on certain foot switch it kills him as well (again might need help finalizing). but whenever the unit steps on the foot switch or on the designated terrain type it does kill him, but all it does is make him disappear. I want the unit to do their death animation upon death. Any ideas? ask for more info