ok i want trigger to check if units aren't in map it will show defeat for players
this is what i got but it wont work. Help please
Code:
loose
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region 008 <gen> contains Boy Tree 0000 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0004 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0005 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0001 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0002 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0003 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0006 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0008 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0007 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0009 <gen>) Equal to False
(Region 008 <gen> contains Boy Tree 0010 <gen>) Equal to False
Then - Actions
Player Group - Pick every player in (All players) and do (Game - Defeat (Picked player) with the message: Defeat!)
Else - Actions