Defeat not working

NJJ

Cool Member
Reaction score
0
ok i want trigger to check if units aren't in map it will show defeat for players

Code:
loose
    Events
        Unit - A unit Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Region 008 <gen> contains Boy Tree 0000 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0004 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0005 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0001 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0002 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0003 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0006 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0008 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0007 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0009 <gen>) Equal to False
                (Region 008 <gen> contains Boy Tree 0010 <gen>) Equal to False
            Then - Actions
                Player Group - Pick every player in (All players) and do (Game - Defeat (Picked player) with the message: Defeat!)
            Else - Actions
this is what i got but it wont work. Help please :D
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
"Contains unit" also counts dead units, so that if-statement will not be true until after the Tree Boy has vanished completely from the map, which takes about 90 seconds (unless you have changed decaying time in "advanced" > "gameplay constants"), after it is being killed. Try to check if Tree Unit is alive and that it is inside the region 008.

BTW; try thiS:
Code:
Untitled Trigger 001
    Events
        Unit - A unit Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in (Units in Region 000 <gen> matching (((Unit-type of (Matching unit)) Equal to Footman) and (((Matching unit) is alive) Equal to True)))) Equal to 0
            Then - Actions
                Game - Display to (All players) the text: DEFEAT
            Else - Actions
Just change footman to your "Tree Boy"-unit.
 

Joker(Div)

Always Here..
Reaction score
86
I think the "contains" in the condition takes dead units too, so even if the unit dies, it will not trigger since the unit is still "inside" the region.
 

NJJ

Cool Member
Reaction score
0
omg i can't find -.-
Code:
Conditions
                (Number of units in (Units in Region 000 <gen> matching (((Unit-type of (Matching unit)) Equal to Footman) and (((Matching unit) is alive) Equal to True)))) Equal to 0
 

cleeezzz

The Undead Ranger.
Reaction score
268
Interger comparison, then Number of units in region, then units in region matching condition. For the condition, do AND, then fill in the two conditions
 
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