for the gold and lumber and food stuff...
If they cheat on any of those values it does something bad to the player... Like
Trigger:
- melee initialization
- events
- time - every 2.00 seconds of game time
- conditions
- actions
- for each (integer a) from 1 to 12, do (actions)
- loop - actions
- if (all conditions are true) then do (then actions) else do (else actions)
- if - conditions
- or - any (conditions) are true
- conditions
- ((player((integer a))) current gold) greater than or equal to 9999
- ((player((integer a))) current lumber) greater than or equal to 9999
- ((player((integer a))) food used) greater than or equal to 20
- then - actions
- cinematic - turn cinematic mode on for (all players)
- unit group - pick every unit in (units in (playable map area)) and do (actions)
- loop - actions
- unit - kill (picked unit)
- else - actions
of course the values are up to you
What if the player gets more then those values legitly?
EDIT: And why does it kill ALL units?
And why is there a loop?
And what if the player is smart and does: Greedisgood 500, and not 10000!
LOL epic code