Just wondering, is there a way to disabling/re-enabling a unit's Shields via trigger? Example: A Zealot can manually put up a shield(enabling shields), but when that shield is depleted, he cannot use that shield again for 10 seconds(disabling).
Dont know if this would apply since you specified you want it done through triggers, but there is a field in the unit data editor that lets you set a delay before things regenerate. Could set it something like this:
Max shields: 100 Start shields: 100 Shield regen: 100 (if after the wait period you want them to have full shields again) shield regen delay: 10 (10 seconds before shields start regenerating again at the shield regen rate)
could use this in combination with the triggers to set max shields for a more controlled effect of turning them on when the user wants to.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!