Jesus4Lyf
Good Idea™
- Reaction score
- 397
So in my progress on BlackHole, I tried importing the first output. The result was something interesting:
Anyone... find this interesting?
Looks like code internal to the editor. Somehow got spat out when I didn't end something properly.
I'm wondering if those #THINGS can be used by us.
Edit: Attached the lib I imported. It's actually formed correctly, in XML terms. It just fails in the editor in a perhaps convenient manner.
Edit: Another one.
Code:
eCatcher(){ l players s > r Group> Group> e of Array you need #PARAM(lock) = true;
#SUBFUNCS(actions)
#PARAM(lock) = false;
upLoopEnd();
AR(p));
#SUBFUNCS(actions)
if (#PARAM(var) == PlayerGroupPlayer(#AUTOVAR(g), #AUTOVAR(p))) {
#AUTOVAR(p) = #AUTOVAR(p) + 1;
}
}
}
else if (#AUTOVAR(ai) < 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(ae) < #AUTOVAR(as))) {
while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
}
&_KevtN x.»evtN ÂGá¤evtN ?TSevtN ï¨.evtN Ë #AUTOVAR(val,param:value) = #PARAM(value);
#SUBFUNCS(cases)
#IFHAVESUBFUNCS(cases,else ){
#SUBFUNCS(defaults)
} lse ){
#SUBFUNCS(defaults)
}
û #AUTOVAR(as,fixed) = #PARAM(s);
#AUTOVAR(ae,fixed) = #PARAM(e);
#AUTOVAR(ai,fixed) = #PARAM(increment);
#PARAM(var) = #AUTOVAR(as);
if (#AUTOVAR(ai) > 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(as) < #AUTOVAR(ae))) {
while (#PARAM(var) <= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
else if (#AUTOVAR(ai) < 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(ae) < #AUTOVAR(as))) {
while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
} while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
P²`& ? H?k ConversationReplySetState 4 ??k èäã[Â 4 evtN A p6kevtNÌv§ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ è{¸ 6 Mark ~conversationId~ ~replyId~ as ~state|Read/Unread~ C
P²` Created Unit EventUnitCreatedUnit C ±^ë?7<ý evtN A p6kevtNÌv§ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ ¸?¸ C hv7evtN
P²`( ? 0-m # ? hú© C èmKEEÏ< â+ ÅevtN A p6kevtNÌv§ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ À?¸ = Set the custom statistic value of the victory panel to ~text~ C ¹??cevtN
players s > r Group> Group> e of Array you need #PARAM(lock) = true;
#SUBFUNCS(actions)
#PARAM(lock) = false;
upLoopEnd();
AR(p));
#SUBFUNCS(actions)
if (#PARAM(var) == PlayerGroupPlayer(#AUTOVAR(g), #AUTOVAR(p))) {
#AUTOVAR(p) = #AUTOVAR(p) + 1;
}
}
}
else if (#AUTOVAR(ai) < 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(ae) < #AUTOVAR(as))) {
while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
}
&_KevtN x.»evtN ÂGá¤evtN ?TSevtN ï¨.evtN Ë #AUTOVAR(val,param:value) = #PARAM(value);
#SUBFUNCS(cases)
#IFHAVESUBFUNCS(cases,else ){
#SUBFUNCS(defaults)
} lse ){
#SUBFUNCS(defaults)
}
û #AUTOVAR(as,fixed) = #PARAM(s);
#AUTOVAR(ae,fixed) = #PARAM(e);
#AUTOVAR(ai,fixed) = #PARAM(increment);
#PARAM(var) = #AUTOVAR(as);
if (#AUTOVAR(ai) > 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(as) < #AUTOVAR(ae))) {
while (#PARAM(var) <= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
else if (#AUTOVAR(ai) < 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(ae) < #AUTOVAR(as))) {
while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
} while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
P²`& ? H?k ConversationReplySetState 4 ??k èäã[Â 4 evtN A p6kevtNÌv§ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ è{¸ 6 Mark ~conversationId~ ~replyId~ as ~state|Read/Unread~ C
P²` Created Unit EventUnitCreatedUnit C ±^ë?7<ý evtN A p6kevtNÌv§ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ ¸?¸ C hv7evtN
P²`( ? 0-m # ? hú© C èmKEEÏ< â+ ÅevtN A p6kevtNÌv§ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ À?¸ = Set the custom statistic value of the victory panel to ~text~ C ¹??cevtN
Looks like code internal to the editor. Somehow got spat out when I didn't end something properly.
I'm wondering if those #THINGS can be used by us.
Edit: Attached the lib I imported. It's actually formed correctly, in XML terms. It just fails in the editor in a perhaps convenient manner.
Edit: Another one.
Code:
rn true;
ol BlackHoleCatcher(){
players s > r Group> Group> e of Array you need #PARAM(lock) = true;
#SUBFUNCS(actions)
#PARAM(lock) = false;
upLoopEnd();
AR(p));
#SUBFUNCS(actions)
if (#PARAM(var) == PlayerGroupPlayer(#AUTOVAR(g), #AUTOVAR(p))) {
#AUTOVAR(p) = #AUTOVAR(p) + 1;
}
}
}
else if (#AUTOVAR(ai) < 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(ae) < #AUTOVAR(as))) {
while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
}
&_KevtN x.»evtN ÂGá¤evtN ?TSevtN ï¨.evtN ? #IFSUBFUNC(notfirst,else )if (#AUTOVAR(val,parent) == #PARAM(value)) {
#SUBFUNCS(actions)
} #SUBFUNCS(actions)
}
yâE^E?¹?dò à*o^?_Èfò n[?^¥2´øhòû #AUTOVAR(as,fixed) = #PARAM(s);
#AUTOVAR(ae,fixed) = #PARAM(e);
#AUTOVAR(ai,fixed) = #PARAM(increment);
#PARAM(var) = #AUTOVAR(as);
if (#AUTOVAR(ai) > 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(as) < #AUTOVAR(ae))) {
while (#PARAM(var) <= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
else if (#AUTOVAR(ai) < 0 || (#AUTOVAR(ai) == 0 && #AUTOVAR(ae) < #AUTOVAR(as))) {
while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
} while (#PARAM(var) >= #AUTOVAR(ae)) {
#SUBFUNCS(actions)
#PARAM(var) = #PARAM(var) + #AUTOVAR(ai);
}
}
P²`& ? ?Ig ConversationReplySetState 4 ¸Ig èäã[Â 4 evtN A °kevtNÜ*£ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ è0´ 6 Mark ~conversationId~ ~replyId~ as ~state|Read/Unread~ C
P²` Created Unit EventUnitCreatedUnit C ±^ë?7<ý evtN A °kevtNÜ*£ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ ¸9´ C hv7evtN
P²`( ? hßh # ? а¥ C èmKEEÏ< â+ ÅevtN A °kevtNÜ*£ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ À<´ = Set the custom statistic value of the victory panel to ~text~ C ¹??cevtN