Ancanus
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- Reaction score
- 54
... Or maybe it's just that the learning was more fun.
This.
Also, I am baffled that they added tooltip descriptions to the basic and intuitive fields, and did nothing for the obscure ones.
... Or maybe it's just that the learning was more fun.
You can still script most of itYes. In WC3, you could script this stuff. :thup:
And you didn't need to learn some complicated interface to do it.
... Or maybe it's just that the learning was more fun.
I based mine off of the Zealot's charge, with a few alterations - Apply Behaviour (+Speed Buff) and Order Unit (Move to Target Point) with a validator to remove the buff when the target is reached or another order is given. Unfortunately, you could still issue move orders without losing the buff, so the buff needed a few flags to prevent any user action during the charge/dash.I mean, i tried to do dash to point spell (on the way to a jump spell) using Create Persistent and Apply Force.
The unit is stuck until the Create Persistent's periods end. (it wont stop if the target point is too close)
didnt know that about validators.. i'll try experimenting with them.with a validator to remove the buff when the target is reached or another order is given.
... Reading all of the posts ...
I would say that's a very acceptable guess considering the way they described the Galaxy Editor is like 90% inaccurate. They say it's so easy to make an Uberlisk yet where is it? Only seen it made via XML and that sure as hell isn't easy considering all the functionality is lost.
So considering their new editor is actualy more of a flop then a success, then ide guess that that was blizzard's intent from the start. Make it user friendly for those who actually know what their doing, and make it damn near impossible if you don't know what you're doing.
Twitter Q&AQ: Will the map editor be revised to be more newbie-friendly around release?
A: We have plans to put some new user help files online and additional help text, but overall the editor will not get many more newbie-friendly options as making custom maps is a pretty technical endeavor and there is already a lot of great information appearing all over the web to help with more complex development.
Its still lot more user friendly then most editors out there for games.
I remember how weird and complex it was just to add water in C&C 3.
Speaking of water, its retarded that when you use the dig tool that water doesnt pop up eventually.
SAGE is a pretty extreme exampleI remember how weird and complex it was just to add water in C&C 3.
Try raising the ground around it.you mean it is easy to add water in SC2? the only thing I can create are floating squares of lava ^^