MiddleHanded
New Member
- Reaction score
- 1
Trigger:
- Spring Geysers
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Spring Geysers
- Actions
- For each (Integer A) from 1 to (1 + ((Level of Spring Geysers for (Casting unit)) x 3)), do (Actions)
- Loop - Actions
- Unit - Create 1 Lover (Caster) for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (500.00, 500.00))) facing Default building facing degrees
- Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.0% transparency
- Custom script: call IssuePointOrderLocBJ( GetLastCreatedUnit(), "A03F", GetUnitLoc(GetLastCreatedUnit()) )
- Wait 1.00 seconds
- Unit - Remove (Last created unit) from the game
- Loop - Actions
- For each (Integer A) from 1 to (1 + ((Level of Spring Geysers for (Casting unit)) x 3)), do (Actions)
- Events
A hero has an ability (Spring Geysers) which springs geysers in random points within 250 units from him.
The dummy units spawn but never cast anything, then disappear and none more appear.
The ability "A03F" is based on Impale.
Would anyone kindly tell me/fix what's wrong with this trigger?