Denegoth
New Member
- Reaction score
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Status
Status - Back to work!
Terrain - ||||||||||
Heroes - ||||||||||
Items - No definite but around 15% estimated.
Search the code after the title to jump to the part quickly.
Introduction -- AAA1
Final Fantasy: The Crystal Wars is an AoS map for Warcraft III with content based on the Final Fantasy series. It will have playable heroes based on characters from every numbered game in the series, and maybe even some spin-offs (Tactics, Tactics Advance, Mystic Quest).
There are two teams, Light and Dark Warriors. Both teams must defend their crystals from the enemy
team, while trying to destroy the enemies crystal. The teams will have supporting units, which are currently unoriginal and badly named. I will definately be changing these units in the near future.
Systems -- AAA2
Catch
Blue Magic (Planned)
Hero Selection & Repick
Fat Chocobos
Hero Upgrades
Final Fantasy 7 Hero Abilitys (Hiatus)
Trance (Possibility)
Heroes -- AAA3
Every hero has a hero-type name, a character name, and several classifications.
Note: The heroes in this list are heroes I have in the map now.
Final Fantasy 1:
Final Fantasy 2:
Final Fantasy 3:
Final Fantasy 4:
Final Fantasy 5:
Final Fantasy 6:
Final Fantasy 7:
Final Fantasy 8:
Final Fantasy 9:
Final Fantasy 10:
Final Fantasy 11:
Final Fantasy 12:
Spells -- AAA4
Offense Spells
Support Spells
Healing Spells
Status Effect Spells
Summon Spells
Skills & Abilities
Items -- AAA5
Players may only have one weapon and one piece of armor. There will be accessories that heroes will be able to have two of, and potions will stack.
Weapons
-Swords (Str)
- Daggers (Agi)
-Katanas (Str+Agi)
-Staves/Rods (Int)
-Thief Swords (Agi+Health)
Armor
Heavy Armour (MediumHealth+HighArmor)
Medium Armour (MediumAgility+MediumArmor)
Light Armour (HighMana+LowInt+LowArmor)
Potions
Support Items
Hero Upgrade Items
Misc. Items
Status - Back to work!
Terrain - ||||||||||
Heroes - ||||||||||
Items - No definite but around 15% estimated.
Contents
Search the code after the title to jump to the part quickly.
- Introduction -- AAA1
- Systems -- AAA2
- Heroes -- AAA3
- Spells -- AAA4
- Items -- AAA5
Introduction -- AAA1
Final Fantasy: The Crystal Wars is an AoS map for Warcraft III with content based on the Final Fantasy series. It will have playable heroes based on characters from every numbered game in the series, and maybe even some spin-offs (Tactics, Tactics Advance, Mystic Quest).
There are two teams, Light and Dark Warriors. Both teams must defend their crystals from the enemy
team, while trying to destroy the enemies crystal. The teams will have supporting units, which are currently unoriginal and badly named. I will definately be changing these units in the near future.
Systems -- AAA2
Catch
This skill is specific to Krile (Beastmaster). Krile can Catch a non-hero enemy with 1/4 or less health remaining and then release it whenever she wants. The caught unit will get bonuses depending on the level of Catch
Level 1: 10 Bonus Attack, 8 Bonus Armour, 100 Bonus Health
Level 2: 25 Bonus Attack, 16 Bonus Armour, 250 Bonus Health
Level 3: 50 Bonus Attack, 24 Bonus Armour, 500 Bonus Health
Level 4: 75 Bonus Attack, 32 Bonus Armour, 750 Bonus Health
Level 5: 100 Bonus Attack, 40 Bonus Armour, 1000 Bonus Health
Level 1: 10 Bonus Attack, 8 Bonus Armour, 100 Bonus Health
Level 2: 25 Bonus Attack, 16 Bonus Armour, 250 Bonus Health
Level 3: 50 Bonus Attack, 24 Bonus Armour, 500 Bonus Health
Level 4: 75 Bonus Attack, 32 Bonus Armour, 750 Bonus Health
Level 5: 100 Bonus Attack, 40 Bonus Armour, 1000 Bonus Health
Blue Magic (Planned)
Blue Mage heroes will have to have spells cast on them from specific enemies, or killing enemies, with the exception being Quistis, who will use items dropped by enemies to learn spells.
This system will only be used by one hero, as it made every Blue Mage too similar
This system will only be used by one hero, as it made every Blue Mage too similar
Hero Selection & Repick
Heroes will be bought from taverns. Within the first 80 seconds of the game, you can choose to repick, but repicking is disabled after 80 seconds.
Fat Chocobos
If the map goes according to plan, people will run out of potions pretty quickly. With Gysahl Greens you can summon your Fat Chocobo to you to hold items for you, and also drop items it is already holding. This can also be useful if I add dungeons like I plan to.
Hero Upgrades
Remember those heroes that changed in Final Fantasy? Perhaps Cecil becoming a paladin in FF4? Kain becoming a holy dragoon in FF4: The After? And let's not forget all of the playable characters from FF1! In The Crystal Wars, heroes may be upgraded in certain ways. Currently all upgrades are done via items, but I will fit in some quests later on.
Final Fantasy 7 Hero Abilitys (Hiatus)
If this is added, Final Fantasy 7 heroes will be able to choose two basic spells once chosen. This spell will level up with the hero. The hero will also have a spellbook which will level up, containing limit breaks that are gained in the same way as in 7. Some are gained by killing X enemies, while others are gained by using the previous limit break X times. The stronger the limit break, the lower your health must be to use it (E.G: 90% health to use braver, 20% to use Omnislash)
I actually forgot all about this system. I might add it in later.
I actually forgot all about this system. I might add it in later.
Trance (Possibility)
If implemented, all FF9 heroes will have a variable that goes up by 1 every time they are attacked when they have 35% or less health remaining. If this variable reaches 50, the FF9 hero will be given a spell named "Enter Trance". Entering Trance will replace all spells the hero has with much better ones found in trance versions on FF9. Eiko and Vivi will have permanent trances that are removed after two spells are cast. These spells will have no cooldown at all to simulate "Double White" and "Double Black".
Heroes -- AAA3
Every hero has a hero-type name, a character name, and several classifications.
Note: The heroes in this list are heroes I have in the map now.
Final Fantasy 1:
Fighter - Damage/Tank [ Melee ]
Knight - Damage/Tank/Healer/Support [ Melee ]
White Mage - Healer/Support/Caster [ Ranged ]
White Wizard - Healer/Support/Caster [ Ranged ]
Black Mage - Support/Damage/Caster [ Ranged ]
Black Wizard - Support/Damage/Nuker/Caster [ Ranged ]
Knight - Garland - Damage/Tank [ Melee ]
Knight - Damage/Tank/Healer/Support [ Melee ]
White Mage - Healer/Support/Caster [ Ranged ]
White Wizard - Healer/Support/Caster [ Ranged ]
Black Mage - Support/Damage/Caster [ Ranged ]
Black Wizard - Support/Damage/Nuker/Caster [ Ranged ]
Knight - Garland - Damage/Tank [ Melee ]
Orphan - Firion - 'Onion Knight'*/Caster/Support [ Melee ]
Orphan - Maria - 'Onion Knight'/Caster/Support [ Ranged ]
Emperor - Palamecia - Offense/Caster [ Ranged ]
*Note: Onion Knight is what I am classifying units that have low stats at level 1, yet gain them very fast as they level.
Orphan - Maria - 'Onion Knight'/Caster/Support [ Ranged ]
Emperor - Palamecia - Offense/Caster [ Ranged ]
*Note: Onion Knight is what I am classifying units that have low stats at level 1, yet gain them very fast as they level.
Dark Mage - Xande - Offense/Caster [ Ranged ]
Dragoon - Kain Highwind - Damage/Speed [ Slightly Ranged ]
Holy Dragoon - Kain Highwind - Speed/Healer/Support
Dark Knight - Cecil Harvey - Damage/Tank [ Melee ]
Paladin - Cecil Harvey - Damage/Tank/Healer/Support [ Melee ]
Dark Mage - Golbez - Damage/Tank/Caster/Offense [ Melee ]
Holy Dragoon - Kain Highwind - Speed/Healer/Support
Dark Knight - Cecil Harvey - Damage/Tank [ Melee ]
Paladin - Cecil Harvey - Damage/Tank/Healer/Support [ Melee ]
Dark Mage - Golbez - Damage/Tank/Caster/Offense [ Melee ]
Summoner - Faris - Summoner/Caster [ Ranged ]
Blue Mage - Galuf Halm Baldesion - Caster [ Ranged ]
Samurai - Bartz Klauser - Damage/Tank/Speed [ Melee ]
Beastmaster - Krile - Summoner/Catch* [ Melee ]
Time Mage - Lenna - Support/Caster [ Ranged ]
*Krile captures units that have 1/4 or less health remaining and can then summon them. They gain Health, Armour, and Attack based on the level of Catch
Blue Mage - Galuf Halm Baldesion - Caster [ Ranged ]
Samurai - Bartz Klauser - Damage/Tank/Speed [ Melee ]
Beastmaster - Krile - Summoner/Catch* [ Melee ]
Time Mage - Lenna - Support/Caster [ Ranged ]
*Krile captures units that have 1/4 or less health remaining and can then summon them. They gain Health, Armour, and Attack based on the level of Catch
Half-Esper - Terra Branford - Caster/Damage/Offense [ Ranged ]
Court Mage - Kefka Palazzo - Caster/Offense [ Ranged ]
Court Mage - Kefka Palazzo - Caster/Offense [ Ranged ]
Ex-SOLDIER - Cloud Strife - Damage/Speed [ Slightly Ranged ]
Flower Girl - Aeris Gainsborough - Support/Caster [ Ranged ]
One Winged Angel - Sephiroth - Damage
Flower Girl - Aeris Gainsborough - Support/Caster [ Ranged ]
One Winged Angel - Sephiroth - Damage
Final Fantasy 9:
Rogue Monk - Amarant - Damage/Self-Healing/Support [ Melee ]
Black Mage - Lulu - Damage/Nuker/Caster [ Ranged ]
Final Fantasy 12:
Spells -- AAA4
Offense Spells
Fire - Firaga
Thunder - Thundaga
Blizzard - Blizzaga
Flare
Holy
Meteo
Thunder - Thundaga
Blizzard - Blizzaga
Flare
Holy
Meteo
Support Spells
Protect - Protectga
Regen
Haste - Hastega
Regen
Haste - Hastega
Healing Spells
Cure - Curaja
Life - Arise
Revive
White Wind
Life - Arise
Revive
White Wind
Status Effect Spells
Poison - Toxify
Silence - Silencega
Blind - Blindga
Deen
Stop
Slow - Slowga
Silence - Silencega
Blind - Blindga
Deen
Stop
Slow - Slowga
Summon Spells
Ifrit (Hellfire)
Ramuh (Judgement Bolt)
Shiva (Diamond Dust)
Phoenix (Rebirth Flame)
Shadow Dragon
Ramuh (Judgement Bolt)
Shiva (Diamond Dust)
Phoenix (Rebirth Flame)
Shadow Dragon
Skills & Abilities
Iainuki
Zeninage
Braver
Omnislash
Blade Beam
Mineuchi
Shirahadori
Sephiroth Shock
Supernova
Catch
Release
Control
Zeninage
Braver
Omnislash
Blade Beam
Mineuchi
Shirahadori
Sephiroth Shock
Supernova
Catch
Release
Control
Items -- AAA5
Players may only have one weapon and one piece of armor. There will be accessories that heroes will be able to have two of, and potions will stack.
Weapons
-Swords (Str)
- Falchion
- Mythril Sword
- Mythril Sword
- Main Gauche
- Mythril Dagger
- Thief's Knife [ Steals 2 gold on attack ]
- Mythril Dagger
- Thief's Knife [ Steals 2 gold on attack ]
- Ashura
-Mage Staff
- Mythril Rod
- Healing Staff [ Heals 500 health ]
- Mythril Rod
- Healing Staff [ Heals 500 health ]
None
Armor
Heavy Armour (MediumHealth+HighArmor)
- Chain Plate
- Iron Armour
- Mythril Armour
- Demon's Mail
- Iron Armour
- Mythril Armour
- Demon's Mail
- Leather Shirt
- Leather Armour
- Mythril Vest
- Gaia Gear
- Leather Armour
- Mythril Vest
- Gaia Gear
- Silk Shirt
- Silk Robe
- Mage's Robe
- Lord's Robe
- Silk Robe
- Mage's Robe
- Lord's Robe
Potions
- Potion [ Heals health ]
- Hi-Potion [ Heals lots of health ]
- Ether [ Heals mana ]
- Dry Ether [ Heals lots of mana ]
- Antidote [ Cures Poison ]
- Eye Drops [ Cures Darkness ]
- Echo Herbs [ Cures Silence ]
- Remedy [ Cures Poison, Darkness, and Silence ]
- Hi-Potion [ Heals lots of health ]
- Ether [ Heals mana ]
- Dry Ether [ Heals lots of mana ]
- Antidote [ Cures Poison ]
- Eye Drops [ Cures Darkness ]
- Echo Herbs [ Cures Silence ]
- Remedy [ Cures Poison, Darkness, and Silence ]
Support Items
- Phoenix Down
- Phoenix Pinion
- Gysahl Greens [ Summons Fat Chocobo to store items ]
- Tent [ Heals everyone around it ]
- Phoenix Pinion
- Gysahl Greens [ Summons Fat Chocobo to store items ]
- Tent [ Heals everyone around it ]
Hero Upgrade Items
- Cecil's Mirror [ Fight Cecil (Hostile) to upgrade Cecil to a Paladin ]
- Kain's Mirror [ Fight Kain (Hostile) to upgrade Kain to a Holy Dragoon ]
- Rat Tail [ Take to Bahamut to upgrade FF1 heroes ]
- Kain's Mirror [ Fight Kain (Hostile) to upgrade Kain to a Holy Dragoon ]
- Rat Tail [ Take to Bahamut to upgrade FF1 heroes ]
Misc. Items