Darthfett
Aerospace/Cybersecurity Software Engineer
- Reaction score
- 614
Update!
I've been in the mapping mood lately.
---New Camera Commands---
-lock : Locks the camera's target to the player's hero.
-unlock : Frees the camera, allowing the player to move it around as he/she wishes.
-reset : Resets the camera back to the default.
-follow : Makes the camera lock on to the player's hero, and it will rotate to the hero's facing.
-angle# : Sets the angle of attack for the player's camera to #. Limited between 270 and 350, so players won't get strange views.
-zoom# : Zooms the camera to #, allowing the player to zoom in or out at will. Limited to 600 to 3000, so players won't get strange views.
---New Game Modes---
-Power : Players will start out at level 5, with 50 gold.
-Fragile : Flag Carriers have a 70% handicap.
On a side note, all unit speeds have been reduced, so players will be able to get more of a bonus from abilities and items. Flag carriers have also been reduced, so that players will be able to catch up to them, and to make rounds more fun.
After reviewing, testing, and getting opinions, I've decided on removing a lot of the previous game mode ideas. Here are the game modes I'm going to keep:
-power : All units start out at level 5, with 50 gold.
-fragile : Flag carriers have handicaps.
-speed : All units have 522 movement speed (maximum).
-nopower : No powerups
-superpower : Enables Super Powerups
Any others I have not listed, are being thrown out.
Also, the thread is always open for ideas.
I've been in the mapping mood lately.
---New Camera Commands---
-lock : Locks the camera's target to the player's hero.
-unlock : Frees the camera, allowing the player to move it around as he/she wishes.
-reset : Resets the camera back to the default.
-follow : Makes the camera lock on to the player's hero, and it will rotate to the hero's facing.
-angle# : Sets the angle of attack for the player's camera to #. Limited between 270 and 350, so players won't get strange views.
-zoom# : Zooms the camera to #, allowing the player to zoom in or out at will. Limited to 600 to 3000, so players won't get strange views.
---New Game Modes---
-Power : Players will start out at level 5, with 50 gold.
-Fragile : Flag Carriers have a 70% handicap.
On a side note, all unit speeds have been reduced, so players will be able to get more of a bonus from abilities and items. Flag carriers have also been reduced, so that players will be able to catch up to them, and to make rounds more fun.
After reviewing, testing, and getting opinions, I've decided on removing a lot of the previous game mode ideas. Here are the game modes I'm going to keep:
-power : All units start out at level 5, with 50 gold.
-fragile : Flag carriers have handicaps.
-speed : All units have 522 movement speed (maximum).
-nopower : No powerups
-superpower : Enables Super Powerups
Any others I have not listed, are being thrown out.
Also, the thread is always open for ideas.