BlueMirage
Trust, but doubt.
- Reaction score
- 39
GetLocalPlayer in order to "hide" unit
In my map, I have 12 specific shops of the same type. I need them to be able to sell 3 different items depending on the state of the unit that is buying from it. However, since different units should only be able to buy different stuff, I think I can't use the same shop.
So I've been thinking, maybe I create 3 shops ontop of eachother with no pathing, and use GetLocalPlayer() to either make the building invisible by giving it insane fly height a la Crow Form (possible at all with buildings?) or by just manipulating the item table locally.
Is this possible?
In my map, I have 12 specific shops of the same type. I need them to be able to sell 3 different items depending on the state of the unit that is buying from it. However, since different units should only be able to buy different stuff, I think I can't use the same shop.
So I've been thinking, maybe I create 3 shops ontop of eachother with no pathing, and use GetLocalPlayer() to either make the building invisible by giving it insane fly height a la Crow Form (possible at all with buildings?) or by just manipulating the item table locally.
Is this possible?