Help me with my trigger, doesn't work.

micolord

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If the life percent goes low it removes the critical ability which is added by a trigger also. But then I can't find the percent life (That's why this trigger wont work.):

Trigger 1
Trigger:
  • Events
    • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Confidence
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Confidence Equal to 0
        • Then - Actions
          • Set Confidence = 1
          • Set Crusader = (Learning Hero)
          • Trigger - Run Confidence support skill <gen> (checking conditions)
          • Trigger - Add to Confidence support A <gen> the event (Unit - Crusader's life becomes Less than or equal to 80.00)
          • Trigger - Add to Confidence support A <gen> the event (Unit - Crusader's life becomes Greater than or equal to 80.00)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Confidence Equal to 1
            • Then - Actions
              • Set Confidence = 2
              • Set Crusader = (Learning Hero)
              • Trigger - Add to Confidence support B <gen> the event (Unit - Crusader's life becomes Less than or equal to 70.00)
              • Trigger - Add to Confidence support B <gen> the event (Unit - Crusader's life becomes Greater than or equal to 70.00)
              • Trigger - Turn off Confidence support A <gen>
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Confidence Equal to 2
                • Then - Actions
                  • Set Confidence = 3
                  • Set Crusader = (Learning Hero)
                  • Trigger - Add to Confidence support C <gen> the event (Unit - Crusader's life becomes Less than or equal to 60.00)
                  • Trigger - Add to Confidence support C <gen> the event (Unit - Crusader's life becomes Greater than or equal to 60.00)
                  • Trigger - Turn off Confidence support B <gen>
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Confidence Equal to 3
                    • Then - Actions
                      • Set Confidence = 4
                      • Set Crusader = (Learning Hero)
                      • Trigger - Add to Confidence support D <gen> the event (Unit - Crusader's life becomes Less than or equal to 50.00)
                      • Trigger - Add to Confidence support D <gen> the event (Unit - Crusader's life becomes Greater than or equal to 50.00)
                      • Trigger - Turn off Confidence support C <gen>
                    • Else - Actions
                      • Do nothing


Trigger 2
Trigger:
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ConfidenceChance Equal to 0
      • Then - Actions
        • Set ConfidenceChance = 1
        • Unit - Add Critical Strike (Confidence) to Crusader
      • Else - Actions
        • Do nothing


Trigger 3-A
Trigger:
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ConfidenceChance Equal to 1
      • Then - Actions
        • Set ConfidenceChance = 0
        • Unit - Remove Critical Strike (Confidence) from Crusader
      • Else - Actions
        • Do nothing


Trigger 3-B
Trigger:
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ConfidenceChance Equal to 1
      • Then - Actions
        • Set ConfidenceChance = 0
        • Unit - Remove Critical Strike (Confidence) from Crusader
      • Else - Actions
        • Do nothing


Trigger 3-C
Trigger:
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ConfidenceChance Equal to 1
      • Then - Actions
        • Set ConfidenceChance = 0
        • Unit - Remove Critical Strike (Confidence) from Crusader
      • Else - Actions
        • Do nothing


Trigger 3-D
Trigger:
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ConfidenceChance Equal to 1
      • Then - Actions
        • Set ConfidenceChance = 0
        • Unit - Remove Critical Strike (Confidence) from Crusader
      • Else - Actions
        • Do nothing


Trigger 4-A
Trigger:
  • Actions
    • Trigger - Run Confidence support skill <gen> (checking conditions)


Trigger 4-B
Trigger:
  • Actions
    • Trigger - Run Confidence support skill <gen> (checking conditions)


Trigger 4-C
Trigger:
  • Actions
    • Trigger - Run Confidence support skill <gen> (checking conditions)


Trigger 4-D
Trigger:
  • Actions
    • Trigger - Run Confidence support skill <gen> (checking conditions)
 

keychup

Active Member
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Trigger:
  • Trigger - Add to Confidence support D <gen> the event (Unit - Crusader's life becomes Less than or equal to 50.00)

Here you used (Unit - Crusader's life becomes Less than or equal to 50.00) when it should have been (Unit - Percentage Life of Crusader becomes Less than or equal to 50.00)

EDIT: Personally I think this great wall of text is all too complex. Care to explain what it's supposed to do?
 

micolord

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If the life percent goes low it removes the critical ability which is added by a trigger also. But then I can't find the percent life you're saying.
 

micolord

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Nevermind got it fixed! Check it out dude:
Trigger:
  • Events
    • Unit - Paladin 0000 <gen>'s life becomes Less than or equal to ((Max life of Paladin 0000 <gen>) x 0.70)
    • Conditions
    • Actions
      • Game - Display to (All players) the text: wew
 

micolord

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No it doesn't work because every time the unit gets its life reduce also the (Unit - Percentage Life) reduces, in other words it will be lowered and lowered until the unit dies.
 

keychup

Active Member
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I only checked when the life is below a percentage dude. i didnt do anything to lower the hp.

EDIT: Why would the HP be lowered by the trigger?
 

micolord

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Because it's not a max life it's a percentage of a life so if the percentage of the life drops also the percentage trigger drops unless if you would use the max life even the life percent drop the max life trigger will not change because the percentage trigger depends on the life of the unit not the max life of the unit.
 

Inflicted

Currently inactive
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lol micolord you are missing what he is saying, he doesn't want you to set to percentage of maximum hit points. But instead the condition or event to check current percentage of hit points, which like he said is under 'real'.

But I suppose your method might work, although perhaps not the best way to do it.
 

micolord

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Inflicted,

I tried the one he said the under real I used it and it doesn't work because everytime the unit gets its hp lower also the percent changes but when I use in basing the max hp even if the unit gets its hp lower it doesn't change the percent that I need so it works!!
 

keychup

Active Member
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34
You were using it wrong :p
Trigger:
  • Trigger:
    • Events
    • Unit - Paladin 0000 <gen>'s life becomes Less than or equal to ((Max life of Paladin 0000 <gen>) x 0.70)
    • Conditions
    • Actions
    • Game - Display to (All players) the text: wew

This is what it should look like

Trigger:
  • Trigger:
    • Events
    • Unit - Paladin 0000 <gen>'s Percentage life becomes Less than or equal to (70.00))
    • Conditions
    • Actions
    • Game - Display to (All players) the text: wew
 
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