micolord
You can change this now in User CP.
- Reaction score
- 0
If the life percent goes low it removes the critical ability which is added by a trigger also. But then I can't find the percent life (That's why this trigger wont work.):
Trigger 1
Trigger 2
Trigger 3-A
Trigger 3-B
Trigger 3-C
Trigger 3-D
Trigger 4-A
Trigger 4-B
Trigger 4-C
Trigger 4-D
Trigger 1
Trigger:
- Events
- Unit - A unit Learns a skill
- Conditions
- (Learned Hero Skill) Equal to Confidence
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Confidence Equal to 0
- Then - Actions
- Set Confidence = 1
- Set Crusader = (Learning Hero)
- Trigger - Run Confidence support skill <gen> (checking conditions)
- Trigger - Add to Confidence support A <gen> the event (Unit - Crusader's life becomes Less than or equal to 80.00)
- Trigger - Add to Confidence support A <gen> the event (Unit - Crusader's life becomes Greater than or equal to 80.00)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Confidence Equal to 1
- Then - Actions
- Set Confidence = 2
- Set Crusader = (Learning Hero)
- Trigger - Add to Confidence support B <gen> the event (Unit - Crusader's life becomes Less than or equal to 70.00)
- Trigger - Add to Confidence support B <gen> the event (Unit - Crusader's life becomes Greater than or equal to 70.00)
- Trigger - Turn off Confidence support A <gen>
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Confidence Equal to 2
- Then - Actions
- Set Confidence = 3
- Set Crusader = (Learning Hero)
- Trigger - Add to Confidence support C <gen> the event (Unit - Crusader's life becomes Less than or equal to 60.00)
- Trigger - Add to Confidence support C <gen> the event (Unit - Crusader's life becomes Greater than or equal to 60.00)
- Trigger - Turn off Confidence support B <gen>
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Confidence Equal to 3
- Then - Actions
- Set Confidence = 4
- Set Crusader = (Learning Hero)
- Trigger - Add to Confidence support D <gen> the event (Unit - Crusader's life becomes Less than or equal to 50.00)
- Trigger - Add to Confidence support D <gen> the event (Unit - Crusader's life becomes Greater than or equal to 50.00)
- Trigger - Turn off Confidence support C <gen>
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Trigger 2
Trigger:
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ConfidenceChance Equal to 0
- Then - Actions
- Set ConfidenceChance = 1
- Unit - Add Critical Strike (Confidence) to Crusader
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Trigger 3-A
Trigger:
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ConfidenceChance Equal to 1
- Then - Actions
- Set ConfidenceChance = 0
- Unit - Remove Critical Strike (Confidence) from Crusader
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Trigger 3-B
Trigger:
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ConfidenceChance Equal to 1
- Then - Actions
- Set ConfidenceChance = 0
- Unit - Remove Critical Strike (Confidence) from Crusader
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Trigger 3-C
Trigger:
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ConfidenceChance Equal to 1
- Then - Actions
- Set ConfidenceChance = 0
- Unit - Remove Critical Strike (Confidence) from Crusader
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Trigger 3-D
Trigger:
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ConfidenceChance Equal to 1
- Then - Actions
- Set ConfidenceChance = 0
- Unit - Remove Critical Strike (Confidence) from Crusader
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Trigger 4-A
Trigger:
- Actions
- Trigger - Run Confidence support skill <gen> (checking conditions)
Trigger 4-B
Trigger:
- Actions
- Trigger - Run Confidence support skill <gen> (checking conditions)
Trigger 4-C
Trigger:
- Actions
- Trigger - Run Confidence support skill <gen> (checking conditions)
Trigger 4-D
Trigger:
- Actions
- Trigger - Run Confidence support skill <gen> (checking conditions)