Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Firestomp
Actions
Set CasterPoint = (Position of (Triggering unit))
Unit - Create 1 Dummycaster for (Triggering player) at CasterPoint facing Default building facing degrees
Unit - Hide (Last created unit)
Unit - Add Flame Strike to (Last created unit)
Unit - Set level of Flame Strike (Proxy) for (Last created unit) to (Level of Firestomp for (Triggering unit))
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike CasterPoint
Wait 2.00 seconds
Unit - Kill (Last created unit)
Unit - Create 1 Dummycaster for [B](Triggering player)[/B] at CasterPoint facing Default building facing degrees
maybe the object editor has the problemflame strike which is cast doesn't damage the enemy units