sjakie
Cookie Be Awesome!
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FrozenShadow Threadomanced a 10 days old thread, I wouldnt call that "reaaaaaly old thread"
19 March - 1 June
Thats practicly bringin a thread back from the realm of the dead my friend.
FrozenShadow Threadomanced a 10 days old thread, I wouldnt call that "reaaaaaly old thread"
Hammer Fall
Hephaestus slams his hammer onto the ground, dealing damage and slowing nearby opponents. [Thunder Clap, Idea taken from Ragnarok Online.
Refined Weapons
The mere presence of Hephaestus refines all of his nearby allies' weapons, increasing their offensive capability. [Roar]
Refined Armor
The mere presence of Hephaestus refines all of his nearby allies' armor, increasing their defensive capability. [Devotion Aura]
Master Smith
Hephaestus, the Master Smith, also increases the ability of his weapons, giving him a 10/20/30% chance to deal massive damage to his opponent, and pillage 10/15/20 gold, for creeps, and 40/50/60 gold from heroes. [Triggered, Based on Bash]
You know, Hephaestus made thunderbolts for Zeus. He also worked in volcanoes, so he caused some eruptions. He also made robots, and had cyclopes working for him.
No, Zeus got thunder and lightning from giants/titans in Tartaros I believe.
-Mercurius/hermes (travel,messager, teleport/speed skills)
-Neptunus/Poseidon (sea, earthquakes, horses, needs
(Rhamnousia) - (Nemesis)
Model: Warden
Primary Attribute: [Agility]
<Abilities>
[Vengefull Strike]
Description:
Teleports behind a target and lands a blow that deals damage based on the damage the target has dealt the last X seconds.
Lvl 1 - 50 + 1.0 x damage dealt last 5 sec
Lvl 2 - 75 + 1.2 x damage dealt last 6 sec
Lvl 3 - 110 + 1.4 x damage dealt last 7 sec
[Avenger] (Passive)
Description:
When an ally hero dies near her, she will gain + attack and movement speed for a few seconds. In addition, she also gains +X% damage against a hero that has killed her, stacks up for each kill.
Level 1 - + 20% as & ms. + 25% dmg per kill
Level 2 - + 35% as & ms. + 40% dmg per kill
Level 3 - + 50% as & ms. + 45% dmg per kill
[Pursuit of Vendetta]
Description:
Spreads her wings (might wanna download a [URL="http://www.hiveworkshop.com/forums/models.php?id=s6csvk&prev=status%3Dg%26t%3D7%26s%3Dwings%26d%3Dlist%26r%3D20"]wing attachment[/URL] :>) and dashes forward, determined to pursue her enemies.
Can target point or unit, if a unit is targeted, the flight will be as much longer as the unit has moved from it's original point.
[I]Ex. 1 - Target stands still, flight distance = 800
Ex. 2 - Target moves 200 yards, flight distance = 1000[/I]
Slows units by 20% in her wake.
Level 1 - 500 yards
Level 2 - 650 yards
Level 3 - 800 yards
[Arch Nemesis] (Passive)
Description:
Rhamnousia is indeed, everyones' worst enemy. She gains different benefits when fighting different enemies.
Gains mana burn when attacking an intellegence hero, slowing attack against agility heroes, and damage based on max hp against strength heroes. Also gains splash attack against non-heroes (creeps).
Level 1 - 45 mana burn, 35% slow, 2% of max hp on hit, 40% splash.
About Seduce, how do I only make it deal lesser damage to medusa?
No, Aphrodite came from the sea-foam. It's in the authoritative book of mythology :thup:I remember Aphrodite being born from his genitals when Zeus went all Lorena Bobbit
Varine, do you have a source for Uranos/Ouranyos transforming into the Furies/Erinyes? I remember Aphrodite being born from his genitals when Zeus went all Lorena Bobbit, but as far as I recall, the Furies were just his children, along with the Titans, Cyclops, etc.
Looks like I came to this party late...
Varine, do you have a source for Uranos/Ouranyos transforming into the Furies/Erinyes? I remember Aphrodite being born from his genitals when Zeus went all Lorena Bobbit, but as far as I recall, the Furies were just his children, along with the Titans, Cyclops, etc.
Both Knight and Daemon are correct as far as the "who makes thunderbolts" question. The three original Cyclops brothers made the prototype thunderbolts -- which were really thought of more as javelins than as a staff -- along with Poseidon's trident and Hades' helmet of invisibility. Later, Hephaestus took over their operation, and presumably learned how to forge thunderbolts from them.
As far as including Charon goes, I think he could work as a summoned unit for Hades. (Or even an instant-kill spell: cast it on some poor shmuck, they get whisked away to the underworld...)
General question: It looks like we're focusing on Greek mythology, and not on the Roman variants or the Norse, Egyptian etc. systems. I approve. But...which parts of Greek mythology are we focusing on? It's huge and complicated. There are literally hundreds of gods, Titans and other divine entities, hundreds more human heroes and demigods, and (if you're looking to include ordinary units) dozens of possible ranged, magic and melee units. Any decent book on Greek mythology has to include three or four family trees just to keep track of what's going on.
So. What's the focus of this game? Is it the Pantheon of Olympus: Zeus, Hera, and the other biggies? Is it everything the Greeks considered divine or semi-divine: all those minor gods, cthonic gods, demigods, nymphs and satyrs, etc.? Do the heroic mortals get a role in this: Menelaus, Achilles, Odysseus, Hercules (arguably), Jason? Do the non-heroic mortals get a role: your common hoplites, peltasts, oracles, serfs, etc.?
[Arch Nemesis] (Passive) <--- How the hell do I code this?
Description:
Rhamnousia is indeed, everyones' worst enemy. She gains different benefits when fighting different enemies.
Gains mana burn when attacking an intellegence hero, slowing attack against agility heroes, and damage based on max hp against strength heroes. Also gains splash attack against non-heroes (creeps).
Level 1 - 45 mana burn, 35% slow, 2% of max hp on hit, 40% splash.
<- How the hell do i code this
e -every 0.01 sec
c -
a -
set group = unit in map matching has specific buff [unit hit by nemesis]
pick all in group and
remove buff [unit hit by nemesis] from picked
iftheneslse
if hero
then
if int
then
set mana of picked to mana of picked - 45
else
if str
then
set hp of picked to hp of picked - hp of picked x 0.03
else
if agi
then
else
else
etc.
call DestroyGroup(udg_group)