Archideas
Active Member
- Reaction score
- 32
Cutting the crap, I need some ability ideas for my heroes. Preferably synching with each other. Details for each heroes are below.
Role: Tank
Abilities:
Role: Tank
Abilities: None
Role: Damage Dealer
Abilities:
Role: Damage Dealer
Abilities:
Role: Support/Damage Dealer
Abilities:
These are the spells I currently have for these heroes, they're all replaceable except for Lethal Poison, Juxtapose and Siren's Call. Let your imagination run wild! +rep to anyone who brings good and usable ideas. Credits will be given in my map, The Imperial Prison.
*EDIT* 23/02/2010
Updated Femur's abilities. Those two are now irreplacable. Thanks to SafeFail for the idea!
Role: Tank
Abilities:
Rotten Flesh - Passive
Femur's rotten flesh gives away a strong odor. The stench is so unholy that nearby enemy units will lose health overtime and lose movement and attack speed.
Level 1 - Drains 4 health every second and decreases movement speed by 10% and attack speed by 5%.
Level 2 - Drains 6 health every second and decreases movement speed by 15% and attack speed by 10%
Level 3 - Drains 8 health every second and decreases movement speed by 20% and attack speed by 15%
Vengeful Blight - Passive - Ultimate
Femur's unholy presence intensifies as he suffers battle wounds. Increases the effects of Rotting Flesh by 45% and adds a 35% chance to block incoming damage. When Femur blocks an attack, the blight violently explodes from his body, dealing 65 damaging to nearby enemies. Only triggers when Femur is at or below 60% health.
Role: Tank
Abilities: None
Role: Damage Dealer
Abilities:
Submittal Strike - Active/Target Unit
Strikes an enemy unit with a swift and deadly strike, dealing damage and reducing its armor for a period of time.
Level 1 - Strikes an enemy unit with a swift and deadly strike, dealing 50 initial damage plus 2 times Rhy'tahl's Agility and reducing its armor by 2.
Level 2 - Strikes an enemy unit with a swift and deadly strike, dealing 75 initial damage plus 2.25 times Rhy'tahl's Agility and reducing its armor by 3.
Level 2 - Strikes an enemy unit with a swift and deadly strike, dealing 100 initial damage plus 2.5 times Rhy'tahl's Agility and reducing its armor by 4.
Lethal Poison - Passive
Imbues Rhy'tahl's daggers with a lethal poison, inflicting damage and reducing both attack and movement speed for 5 seconds.
Level 1 - A poison attack that deals 4 damage per second, and slows the target enemy's movement by 40% and attack by 15% for 5 seconds.
Level 2 - A poison attack that deals 5 damage per second, and slows the target enemy's movement by 50% and attack by 20% for 5 seconds.
Level 2 - A poison attack that deals 6 damage per second, and slows the target enemy's movement by 60% and attack by 25% for 5 seconds.
Juxtapose (In lack of better name) - Passive
Allows Rhy'tahl to create copies of herself by using the blood drawn from her enemies in combat. Illusions deal 20% damage and take 200% increased damage. Lethal Poison stacks with each illusion.
Level 1 - 3% chance upon attack to create an illusion that deals 20% damage and takes 200% increased damage. Lethal Poison stacks with each illusion.
Level 2 - 6% chance upon attack to create an illusion that deals 20% damage and takes 200% increased damage. Lethal Poison stacks with each illusion.
Level 2 - 9% chance upon attack to create an illusion that deals 20% damage and takes 200% increased damage. Lethal Poison stacks with each illusion.
Role: Damage Dealer
Abilities:
Berserker - Passive
Mastering the arts of berserking, Zul'rokh enters a permant stage of frenzy, passively increasing his attack speed, damage and enhances his abilities.
Adds 15% attack speed and 10% attack damage.
Role: Support/Damage Dealer
Abilities:
Siren's Call - Active/Target Unit
Known for their skills of seduction, Serperus is able to temporarily seduce enemy units to turn on their allies.
Level 1 - Adds 10% attack damage to seduced target. Lasts 6 seconds.
Level 2 - Adds 15% attack damage to seduced target. Lasts 9 seconds.
Level 2 - Adds 20% attack damage to seduced target. Lasts 12 seconds.
These are the spells I currently have for these heroes, they're all replaceable except for Lethal Poison, Juxtapose and Siren's Call. Let your imagination run wild! +rep to anyone who brings good and usable ideas. Credits will be given in my map, The Imperial Prison.
*EDIT* 23/02/2010
Updated Femur's abilities. Those two are now irreplacable. Thanks to SafeFail for the idea!