Kelv
TH.net Regular
- Reaction score
- 7
I've basically tried to improve my strategy as I went on. I started out doing poorly but right now I'm 7-4 with a 3 win streak. Obviously the more I win, the tougher opponents I will face. I thought I was screwed in the last game when I, as a level 5, was going up against a lvl 12 but he actually didn't seem that good. Anyways here's the strategy. It's mainly try and get gryphon and knights asap and using MK and paladin.
Here it is:
Build alter, House, 3 on gold. Build a bunch of peasants, fill up gold mine first, then send the rest on wood.
Send the guy on House to just keep on building houses for the rest of the game basically. Send guy on alter to build barracks. I do build some towers, normally 3-4 depending on the layout entrances of the base. At this time I also build a Lumbermill. As soon as I have the wood, I upgrade to keep. I pump out 3 footies, and then with MK, I go creep some of the green bases.
As soon as keep is finished, I get Paladin and priests quickly. I pump out a few peasants to prepare for expansion. I then upgrade to castle. I then go to a nearby goldmine and setup expansion. I also attack some orange creep sites. I build a aviary and blacksmith. Sometimes I build the blacksmith earlier but a lot of times I forget about it.
When castle's finished, I pump out knights and gryphons. I keep a descent amount of priests around at all times, around 4-6. During this time my original 3 footies die out. I upgrade my units eventually to 3-3.
Units I don't use often: rifleman, sorceress(never use, spell breaker(never use), flying machine(never use), mortar team (sometimes I use it when I know I can destroy the base), siege engine(used once), and dragonhawk rider(never use).
I don't like any cheap strategies such as mortar teams in zepps.
I feel like I'm not using the humans that effectively but I'm not sure how well I can do about micromanaging with many different types of units.
Here it is:
Build alter, House, 3 on gold. Build a bunch of peasants, fill up gold mine first, then send the rest on wood.
Send the guy on House to just keep on building houses for the rest of the game basically. Send guy on alter to build barracks. I do build some towers, normally 3-4 depending on the layout entrances of the base. At this time I also build a Lumbermill. As soon as I have the wood, I upgrade to keep. I pump out 3 footies, and then with MK, I go creep some of the green bases.
As soon as keep is finished, I get Paladin and priests quickly. I pump out a few peasants to prepare for expansion. I then upgrade to castle. I then go to a nearby goldmine and setup expansion. I also attack some orange creep sites. I build a aviary and blacksmith. Sometimes I build the blacksmith earlier but a lot of times I forget about it.
When castle's finished, I pump out knights and gryphons. I keep a descent amount of priests around at all times, around 4-6. During this time my original 3 footies die out. I upgrade my units eventually to 3-3.
Units I don't use often: rifleman, sorceress(never use, spell breaker(never use), flying machine(never use), mortar team (sometimes I use it when I know I can destroy the base), siege engine(used once), and dragonhawk rider(never use).
I don't like any cheap strategies such as mortar teams in zepps.
I feel like I'm not using the humans that effectively but I'm not sure how well I can do about micromanaging with many different types of units.