Ok, I'm working on an AOS and I don't know what's better.
to protect it
OR
let it an open map.
Each map has it's advantages:
a protected map prevents noobs from screwing the game, but if a good hacker wants to hack he can. But the bad part of the protected way is that If I have no time to launch regular updates my map will start to die and noone can help me.
the open map allows people to create some MODIFIED versions of the map and it turns things interesting (since not used for hacking purpose). but if a noob decides to make some "awsume modifition asdwasda" then he'll just screw the map and some persons may download it thinking this is an original version.
example of some open maps:
spellcrafter.
footman frenzy.
first versions of dota.
green ORPG.
to protect it
OR
let it an open map.
Each map has it's advantages:
a protected map prevents noobs from screwing the game, but if a good hacker wants to hack he can. But the bad part of the protected way is that If I have no time to launch regular updates my map will start to die and noone can help me.
the open map allows people to create some MODIFIED versions of the map and it turns things interesting (since not used for hacking purpose). but if a noob decides to make some "awsume modifition asdwasda" then he'll just screw the map and some persons may download it thinking this is an original version.
example of some open maps:
spellcrafter.
footman frenzy.
first versions of dota.
green ORPG.