Chao
Setting sail for fail in the sea of lame.
- Reaction score
- 63
Hey there, team!
I was wondering about leaks. Here's an example:
[parse]
My question is this:
Can you successfully use a point multiple times in the same instance before removing it?
I have a map that dooms itself to failure and crashes at a certain point, despite my (at least, I THINK I have it right) leakproofing.
I was wondering about leaks. Here's an example:
[parse]
Trigger:
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Gamble[56] Equal to 1
- Then - Actions
- Set AotSMemPt = (Center of AotS_Region[Gamble[55]])
- Unit - Create 1 AotS_BasicBoss1[AotS_HeroGroupSize] for Player 11 (Dark Green) at AotSMemPt facing Default building facing degrees
- Unit Group - Add (Last created unit) to AotS_BossSquad
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- AotSWaveNumber Greater than or equal to 8
- Then - Actions
- Unit - Create (AotSDangerLevel[AotSPartInt] x (3 / 2)) Underseer 1 Boss for Player 11 (Dark Green) at AotSMemPt facing Default building facing degrees
- Else - Actions
- Do nothing
- If - Conditions
- Set MemSaverUGroup = (Last created unit group)
- Unit Group - Pick every unit in MemSaverUGroup and do (Unit Group - Add (Picked unit) to AotS_BossSquad)
- Custom script: call DestroyGroup(udg_MemSaverUGroup)
- Custom script: call RemoveLocation(udg_AotSMemPt)
- Else - Actions
- Do nothing
- If - Conditions
My question is this:
Can you successfully use a point multiple times in the same instance before removing it?
I have a map that dooms itself to failure and crashes at a certain point, despite my (at least, I THINK I have it right) leakproofing.