that is what I was using - but then we have to worry about dynamic triggers - unless you suggest on trigger and stacking events for each new projectile?? wonder how that would work out...
that event is also time delayed - about .1s or so
**I remember having this discussion with Cohadar - there is no way to get the unitinrangeof, unless I otherwise attach the struct to the trigger, which means it would have to be dynamic
For the delay things, I didn't find that out.
Both will work, but the trigger efficiency is better.
GroupEnum will work good, for low number of projectiles.
I actually tried that in Pudge Wars. It turned out the trigger-based detection has more FPS than group.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!