Grags_1977
Ultra Cool Member
- Reaction score
- 32
Ok... I have actually made this game before using the basic language (Commodore 64, YABasic(ps2), Qbasic, VB.Net) and IMO the game was pretty cool. So i've decided to bring it to World Editor and actually see what others think of it. For the record, i've been programming on and off for 26 years, and my 'skills' are about as good as someone with some slight intelligence that's been programming solid for 6 months .
The attached is level 1 of probably 50. This level is just the base level (if you know what I mean).
I did post the level last week and got negative feedback, but I took all the comments on board and upgraded it quite a bit.
Just a handful of things i've added (for the previous testers)
- Added a damage detecting system
- Game runs a lot faster
- Fixed an annoying 'glitch' (this was a $?!&£%! nightmare!)
- Added abilities to the hero
- The fighting isn't quite as easy anymore
- Added a boss
- Added some armor (thankyou for the models guys )
- Unleaked (I think)
Personally, I think for level 1. It's a tad OT more like a level 2/3, but it gives a much better idea of what's to come in later levels.
+rep to anyone who tests and gives informative feedback (What you like and dislike please)
Please don't use cheats, hardly any point testing it if you do
EDIT:
Map re-uploaded (with some suggestions put into place
- Damage detect system. The speed of the text is faster and the text is slightly smaller.
- Removed heal ability, and added a respawning(every 60 secs) rune of everlasting heal at the start location of the hero.
- Fixed a minor issue with picking up the sword of the giant bear. It now correctly goes into the weapon slot.
- Added very slight noise to the terrain
- Keys easier to pick up (not much tho, still not sure how to edit this properly)
- Fixed a few tooltips.
- Hero does more animations (Special thanks Villager for a superb model)
The attached is level 1 of probably 50. This level is just the base level (if you know what I mean).
I did post the level last week and got negative feedback, but I took all the comments on board and upgraded it quite a bit.
Just a handful of things i've added (for the previous testers)
- Added a damage detecting system
- Game runs a lot faster
- Fixed an annoying 'glitch' (this was a $?!&£%! nightmare!)
- Added abilities to the hero
- The fighting isn't quite as easy anymore
- Added a boss
- Added some armor (thankyou for the models guys )
- Unleaked (I think)
Personally, I think for level 1. It's a tad OT more like a level 2/3, but it gives a much better idea of what's to come in later levels.
+rep to anyone who tests and gives informative feedback (What you like and dislike please)
Please don't use cheats, hardly any point testing it if you do
EDIT:
Map re-uploaded (with some suggestions put into place
- Damage detect system. The speed of the text is faster and the text is slightly smaller.
- Removed heal ability, and added a respawning(every 60 secs) rune of everlasting heal at the start location of the hero.
- Fixed a minor issue with picking up the sword of the giant bear. It now correctly goes into the weapon slot.
- Added very slight noise to the terrain
- Keys easier to pick up (not much tho, still not sure how to edit this properly)
- Fixed a few tooltips.
- Hero does more animations (Special thanks Villager for a superb model)