Making it possible to buy items with Full Invent.

Mythes

Member
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7
It is possible to change any gameplay constant to make it possible to buy items even with a full-inventory?
In that case, the item would fall on the ground...
Should I trigger-check if the buying-unit has every slot of his inventory full and then drop the item on the ground if the invent slots are full (after deducing the gold, of course) ??
Or is there anothere trigger-less way?

Thanks in adv,
Myt
 

Furby

Current occupation: News poster
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144
If I remember correctly, change item's type to powerup and then it is possible.
 

inevit4ble

Well-Known Member
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38
you got to run it through triggers I believe. Making it a power up is half the work, the other half is detecting when the hero gains the item and then creating the non-power up version of the item and give it to the hero
 

Mythes

Member
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7
I don't need to give it to the hero, inevitable =)
But thanks for the help anyway.
It's a summoning item. you buy the item then you summon a monster by your side. =)
 

GFreak45

I didnt slap you, i high 5'd your face.
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130
ya then a rune or powerup should work, i believe you could use the rune of sight/vision item as your base, it summons a ward
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
that depends on if he wants the unit to have a duration or not, and if he wants it to be targeted as a summon. summons take extra damage from purge and have a few other unique characteristics, but that would probably be the best if he wasnt worried about wether it had been summoned or not.
 
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