Mystic Snake (SPELL) Need Help!!

emobroken22

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So..i made a gui version of mystic snake..and i found problems when using it on game, when the mystic snake reaches its target it will correctly bounce to other units, after its last bounce, it will bounce back again to the units it bounced on before. But this time, it will not stop bouncing on the unit until its dead. Afterwards, it will go to the middle section of the map and do nothin. Help!! i need this in my map!!

Trigger:
  • Mystic Snake
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Mystic Snake
    • Actions
      • Set MS_Counts = (MS_Counts + 1)
      • Set MS_Caster[MS_Counts] = (Casting unit)
      • Set MS_Target[MS_Counts] = (Target unit of ability being cast)
      • Set MS_BaseDmg[MS_Counts] = ((1.75 + (0.50 x (Real((Level of Mystic Snake for (Casting unit)))))) x (Real((Agility of (Casting unit) (Include bonuses)))))
      • Set MS_BaseMana[MS_Counts] = (10.00 + ((Real((Level of Mystic Snake for (Casting unit)))) x 10.00))
      • Set MS_Manastolen[MS_Counts] = 0.00
      • Set MS_MaxBounce[MS_Counts] = (2 + (1 x (Level of Mystic Snake for (Casting unit))))
      • Unit Group - Add (Target unit of ability being cast) to MS_Targets[MS_Counts]
      • Unit - Create 1 Snake Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to MS_Counts
      • Unit Group - Add (Last created unit) to MS_SpellGroup
      • Set MS_Dummy[MS_Counts] = (Last created unit)
      • Trigger - Turn on Mystic Move <gen>


Trigger:
  • Mystic Move
    • Events
      • Time - Every 0.04 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Number of units in MS_ReturnGroup) Equal to 0
              • (Number of units in MS_SpellGroup) Equal to 0
        • Then - Actions
          • Trigger - Turn off (This trigger)
        • Else - Actions
      • Unit Group - Pick every unit in MS_SpellGroup and do (Actions)
        • Loop - Actions
          • Set MS_CusVal = (Custom value of (Picked unit))
          • Set MS_Angle = (Angle from (Position of (Picked unit)) to (Position of MS_Target[MS_CusVal]))
          • Set MS_Movement = ((Position of (Picked unit)) offset by 23.00 towards MS_Angle degrees)
          • Unit - Move (Picked unit) instantly to MS_Movement, facing MS_Angle degrees
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Distance between (Position of (Picked unit)) and (Position of MS_Target[MS_CusVal])) Less than or equal to 30.00
            • Then - Actions
              • Set MS_Bounces[MS_CusVal] = (MS_Bounces[MS_CusVal] + 1)
              • Special Effect - Create a special effect attached to the chest of MS_Target[MS_CusVal] using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
              • Special Effect - Destroy (Last created special effect)
              • Unit - Cause MS_Caster[MS_CusVal] to damage MS_Target[MS_CusVal], dealing MS_BaseDmg[MS_CusVal] damage of attack type Spells and damage type Normal
              • Set MS_TempReal = (Mana of MS_Target[MS_CusVal])
              • Unit - Set mana of MS_Target[MS_CusVal] to ((Mana of MS_Target[MS_CusVal]) - MS_BaseMana[MS_CusVal])
              • Set MS_Manastolen[MS_CusVal] = (MS_Manastolen[MS_CusVal] + (MS_TempReal - (Mana of MS_Target[MS_CusVal])))
              • Set MS_BaseDmg[MS_CusVal] = (MS_BaseDmg[MS_CusVal] x 1.20)
              • Set MS_BaseMana[MS_CusVal] = (MS_BaseMana[MS_CusVal] x 1.20)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Or - Any (Conditions) are true
                    • Conditions
                      • MS_Bounces[MS_CusVal] Not equal to MS_MaxBounce[MS_CusVal]
                      • (Number of units in (Units within 475.00 of (Position of MS_Target[MS_CusVal]) matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is Mechanical) Not equal to True) and ((((Matching unit) is Magic Immune) Not equal to True) a Equal to 0
                • Then - Actions
                  • Set MS_TempGroup = (Units within 475.00 of (Position of MS_Target[MS_CusVal]) matching (((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is in MS_Targets[MS_CusVal]) Not equal to True)) and ((((Matching unit) is Mechanical) Not equal to True) and ((((
                  • Set MS_TempReal = 475.00
                  • Unit Group - Pick every unit in MS_TempGroup and do (Actions)
                    • Loop - Actions
                      • Set MS_TempReal2 = (Distance between (Position of MS_Target[MS_CusVal]) and (Position of (Picked unit)))
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • MS_TempReal2 Less than MS_TempReal
                        • Then - Actions
                          • Set MS_TempReal = MS_TempReal2
                          • Set MS_Target[MS_CusVal] = (Picked unit)
                          • Unit Group - Add MS_Target[MS_CusVal] to MS_Targets[MS_CusVal]
                        • Else - Actions
                  • Custom script: call DestroyGroup(udg_MS_TempGroup)
                • Else - Actions
                  • Unit Group - Remove (Picked unit) from MS_SpellGroup
                  • Unit Group - Add (Picked unit) to MS_ReturnGroup
              • Custom script: call RemoveLocation(udg_MS_Movement)
            • Else - Actions
      • Unit Group - Pick every unit in MS_ReturnGroup and do (Actions)
        • Loop - Actions
          • Set MS_CusVal2 = (Custom value of (Picked unit))
          • Set MS_Angle = (Angle from (Position of (Picked unit)) to (Position of MS_Caster[MS_CusVal2]))
          • Set MS_Speed = (MS_Speed + 1.50)
          • Set MS_Movement = ((Position of (Picked unit)) offset by (-23.00 - MS_Speed) towards MS_Angle degrees)
          • Unit - Move (Picked unit) instantly to MS_Movement, facing MS_Angle degrees
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Distance between (Position of (Picked unit)) and (Position of MS_Caster[MS_CusVal2])) Less than or equal to 30.00
            • Then - Actions
              • Special Effect - Create a special effect attached to the chest of MS_Caster[MS_CusVal2] using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
              • Unit - Set mana of MS_Caster[MS_CusVal2] to ((Mana of MS_Caster[MS_CusVal2]) + MS_Manastolen[MS_CusVal2])
              • Special Effect - Destroy (Last created special effect)
              • Unit - Kill (Picked unit)
              • Unit - Remove (Picked unit) from the game
              • Unit Group - Remove (Picked unit) from MS_ReturnGroup
              • Custom script: call DestroyGroup(udg_MS_Targets[udg_MS_CusVal2])
            • Else - Actions
          • Custom script: call RemoveLocation(udg_MS_Movement)
 
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