need help with triger

nhammen

New Member
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ok i know this has been asked (it was asked to make it with more than 1 lvls and thats give problems to do it based on stats) but i wana know how to make summon to get his hp,mana,dmg,armor bassed on hero stats i have no lvls on summon spell while i was trying to do it i saw few trigger that allow you to change unit hp etc but couldnt figur it out how it works so pls tell me and no post like why dont you do it with other method only reply if you can give me the whole trigger tnx
 

GFreak45

I didnt slap you, i high 5'd your face.
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130
there are a few ways of doing this, but if u want it to update every time the owners stats change that is different...
heres my trigger, +rep me if it helps you :)

create a unit ability based off of item max health gain or armor or atk speed w/e one u want and:

Trigger:
  • Summoned Stats bonus
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to (your summon ability)
        • Then - Actions
          • Wait 1.00 seconds
          • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Picked unit)) Equal to Footman) and ((Owner of (Casting unit)) Equal to (Owner of (Picked unit))))) and do (Actions)
            • Loop - Actions
              • For each (Integer A) from 1 to ([The stat you choose] of (Casting unit) (Include or exclude bonuses)), do (Actions)
                • Loop - Actions
                  • Unit - Add (your stat ability) to (Picked unit)
        • Else - Actions


the wait is so that the unit is for sure in the map, if it takes longer for your summoned unit to spawn after the ability is cast then change the wait to a longer period, or u can do this:

Trigger:
  • Summoned Stats bonus Copy
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to (your unit type)
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Picked unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to (Owner of (Picked unit))))) and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to ([hero stat you choose] of (Picked unit) (Exclude or include bonuses)), do (Actions)
            • Loop - Actions
              • Unit - Add (your stats bonus ability) to (Triggering unit)


both have problems with them that can be solved by another trigger, the first if the summon can be spammed... like water elemental on archmage, every time u summon another it adds the stats to both, with the first if a unit can leave the playable map area and then re-enter it then it would add the stats again, if thats possible the stats to a summon could be come rediculous and overpowered, if u want to add more than one stat, simply copy and paste the [for integer A from 1 to (your stat) do actions] function in the same spot and it should make one just below it doing the same thing, then change the stat/ability bonus accordingly

also the second one can glitch if u have more than one hero, unless you add another [and] condition that requires the unit type of the picked unit to be the summoning unit to the pick every unit matching condition function
 

HydraRancher

Truth begins in lies
Reaction score
197
Life bonus is sort of glitchy, so the way you'd do it is set the life increment for level 1 to be -100, and for level 2 to be -200.

Then use this:

Trigger:
  • For each (Integer A) from 1 to 10 do (Actions)
    • Loop - Actions
      • Unit - Add Life Bonus to (Triggering Unit)
      • Unit - Set Level of Life Bonus for (Triggering Unit) to 2
      • Unit - Remove Life Bonus from (Triggering Unit)
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
nah, cuz hell need to add only 1 and each stacks... basically since he doesnt need to use rank 2, it still works
 

tommerbob

Minecraft. :D
Reaction score
110
there are a few ways of doing this, but if u want it to update every time the owners stats change that is different...
heres my trigger, +rep me if it helps you :)

create a unit ability based off of item max health gain or armor or atk speed w/e one u want and:

Trigger:
  • Summoned Stats bonus
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to (your summon ability)
        • Then - Actions
          • Wait 1.00 seconds
          • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Picked unit)) Equal to Footman) and ((Owner of (Casting unit)) Equal to (Owner of (Picked unit))))) and do (Actions)
            • Loop - Actions
              • For each (Integer A) from 1 to ([The stat you choose] of (Casting unit) (Include or exclude bonuses)), do (Actions)
                • Loop - Actions
                  • Unit - Add (your stat ability) to (Picked unit)
        • Else - Actions


the wait is so that the unit is for sure in the map, if it takes longer for your summoned unit to spawn after the ability is cast then change the wait to a longer period, or u can do this:

Trigger:
  • Summoned Stats bonus Copy
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to (your unit type)
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Picked unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to (Owner of (Picked unit))))) and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to ([hero stat you choose] of (Picked unit) (Exclude or include bonuses)), do (Actions)
            • Loop - Actions
              • Unit - Add (your stats bonus ability) to (Triggering unit)


both have problems with them that can be solved by another trigger, the first if the summon can be spammed... like water elemental on archmage, every time u summon another it adds the stats to both, with the first if a unit can leave the playable map area and then re-enter it then it would add the stats again, if thats possible the stats to a summon could be come rediculous and overpowered, if u want to add more than one stat, simply copy and paste the [for integer A from 1 to (your stat) do actions] function in the same spot and it should make one just below it doing the same thing, then change the stat/ability bonus accordingly

also the second one can glitch if u have more than one hero, unless you add another [and] condition that requires the unit type of the picked unit to be the summoning unit to the pick every unit matching condition function

All you need to do is use the event

Trigger:
  • Unit - A unit spawns a summoned unit


Check to make sure the summoned unit is your summoned unit, and then add abilities that are based on item life/mana bonus, armor bonus, damage bonus, and set their levels according to the stats of the summoning hero.
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
are you sure... its item life bonus, and as an item ability it stacks
 
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