Need Hero ideas

Happysmiley

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This is a model that is inspired by the Warhammer Online Class Black Guard. It's basically a tank class, but instead of melee and physical abilities, it focuses more on spells to deal damage.
  • It does not use any mana, but rather Hatred which it gains through taking damage. Maximum of 100 Hatred, and gains 1 rage every time he takes damage. Can be increased later.
  • Uses intelligence to detect spell damage.
  • Strength is primarily for the health bonuses, but also decides how effective his first skill is.

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Nefarius, the Black Guard
In Druchii society, few are feared quite as much as the Black Guard-- the Witch King's personal guard, answerable only to him and to Kouran, their captain. They epitomize the cold ruthlessness of the Dark Elves, trained as they are from a young age to the highest possible standards in the arts of warfare and in the use of their trademark black halberds.

Medium agility gain
Medium to High strength gain
Medium intelligence gain​

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Shield of Hate (Passive, gained at level 1)

The Black Guards' overwhelming hatred for all things living gives him a chance to sometimes ward off some of the damage taken. Damage mitigated is determined by his strength stat.

Absorbs XX damage on YY% of the attacks made on you.

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Notes: Based on Hardened Skin (or whatever the name was) with around 50 levels or something - it depends on how much str your heroes have. Make a trigger that sets the level of your ability to str/4 every .5 seconds or something similiar.

Damage mitigation chance/amount is 1%/1.5 per 4 strength.

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Feeding on Weakness

The Black Guards' pathetic opponents instills in him an even greater urge to destroy them. He lashes out, hitting every weakling in the vicinity.

Level 1: Strikes every opponent within 300 range, dealing 55-78 damage and giving him a shield that absorbs 10% of the damage done.
Level 2: Strikes every opponent within 340 range, dealing 87-110 damage and giving him a shield that absorbs 10% of the damage done.
Level 3: Strikes every opponent within 380 range, dealing 129-152 damage and giving him a shield that absorbs 10% of the damage done.
Level 4: Strikes every opponent within 420 range, dealing 161-183 damage and giving him a shield that absorbs 10% of the damage done.

Mana Cost: 25 Hatred
Cooldown: 12/11/10/9 seconds

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Notes: Intelligence increase the damage done by this skill, according to 1/4 his intelligence.

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Howl of Rage

A scream that taunts nearby enemies, forcing them to attack you and restoring Hatred for every opponent you hit. For the duration, any attacks or spells made by the Black Guard has increased effect.

Level 1: Taunts opponents within 400 range, forcing them to attack you for 3 seconds. Restores 4 Hatred for every unit hit with a maximum of 35 Hatred, and increases your damage with attacks and spells on said opponents by 10% for the duration.

Level 2: Taunts opponents within 475 range, forcing them to attack you for 4 seconds. Restores 5 Hatred for every unit hit with a maximum of 40 Hatred, and increases your damage with attacks and spells on said opponents by 15% for the duration.

Level 3: Taunts opponents within 550 range, forcing them to attack you for 5 seconds. Restores 5 Hatred for every unit hit with a maximum of 45 Hatred, and increases your damage with attacks and spells on said opponents by 20% for the duration.

Level 4: Taunts opponents within 625 range, forcing them to attack you for 6 seconds. Restores 6 Hatred for every unit hit with a maximum of 45 Hatred, and increases your damage with attacks and spells on said opponents by 25% for the duration.

Mana Cost: None
Cooldown: 20/16/13/11 seconds

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Exiled

Living isolated is part of the brutal training to become a Black Guard, but is nonetheless keen since it allows him to focus and channel his energies better. This enhances the Black Guards' combat capabilities.

Level 1: Grants the Black Guard 1 Hatred every second.
Level 2: Grants the Black Guard 1 Hatred every second and increases the absorption of Feeding on Weakness by 5%.
Level 3: Grants the Black Guard 1 Hatred every second, increases the absorption of Feeding on Weakness by 10% and its damage done by 5%.
Level 4: Grants the Black Guard 2 Hatred every second, increases the absorption of Feeding on Weakness by 15% and its damage done by 10%. Also increases maximum Hatred by 10.

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Dark Champions' Challenge

Sends forth a wave of dark energies that hits all enemies in front of the Black Guard, dealing massive damage. Reveling in the agony of his enemies, he regenerates lost health over 6 seconds.

Level 1: Deals damage equal to 3x of the Black Guards' intelligence to all enemies 400 range in front of him, and restores health according to 3x of his current Hatred over 6 seconds.

Level 2: Deals damage equal to 3.5x of the Black Guards' intelligence to all enemies 400 range in front of him, and restores health according to 4x of his current Hatred over 6 seconds.

Level 3: Deals damage equal to 4x of the Black Guards' intelligence to all enemies 400 range in front of him, and restores health according to 5x of his current Hatred over 6 seconds.

Mana Cost: 30 Hatred
Cooldown: 45/40/30 seconds

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Notes: The health regeneration is evaluated before the 30 Hatred cost.

Another one bites the dust!
 

NoobImbaPro

You can change this now in User CP.
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Marine Captain

Primary ability:Strength
Strength:high
Agility:low
Intelligence:medium​

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Water Shockwave

Cast range 600, Shockwave range/radius 800/300

Captain with his great sword a wave of water that impacts with mass speed to the enemy hitting him hard.
1:50 damage.After 5 seconds damages the affected units by number_of_units_affected*10.
2:75 damage.After 4 seconds damages the affected units by number_of_units_affected*15.
3:100 damage.After 3 seconds damages the affected units by number_of_units_affected*20.
4:125 damage.After 2 seconds damages the affected units by number_of_units_affected*25.

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Shark's Sword

Captain manipulates water with his sword making his attacks emit water, making heavier and slower the target.Effect radius 300.Damage is not splash.15% chance to be considered as cast.
1:Every 16 seconds:Attack enchanted by 20%, 20% as/ms slow for 2 seconds.20 mana consume
2:Every 14 seconds:Attack enchanted by 40%, 25% as/ms slow for 2 seconds.30 mana consume
3:Every 12 seconds:Attack enchanted by 60%, 30% as/ms slow for 2 seconds.40 mana consume
4:Every 10 seconds:Attack enchanted by 80%, 35% as/ms slow for 2 seconds.50 mana consume

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Might frenzy

Captain becomes angry when his mana is consumed.That leads to make him more combative but a little clumsy.Stats are given when casting and last for 15 seconds after last cast.
1:+3 damage|+2 movespeed|+0.1 mana regen|+0.3% chance to miss per 6% mana miss.
2:+4 damage|+3 movespeed|+0.2 mana regen|+0.5% chance to miss per 6% mana miss.
3:+5 damage|+4 movespeed|+0.3 mana regen|+0.7% chance to miss per 5% mana miss.
4:+6 damage|+5 movespeed|+0.4 mana regen|+0.9% chance to miss per 5% mana miss.

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Water Eruption

Captain calls a mass wave of water from the depths of the ground, making all units that are near him to fly over the wave taking serious damage.Lasts 3 seconds.
1:400 total damage, 500 radius, units affected are stunned.
2:500 total damage, 600 radius, units affected are stunned.
3:600 total damage, 700 radius, units affected are stunned.

[It is same ability of first of kunkka at DotA, but it is not targeted and has mooooore radius and affects ally units (not captain), but they are not damaged]
 

TriggerBomb

New Member
Reaction score
3
Hero

Grenthis the Titan

Main Attribute: Strenght
Strenght: 30 + (3.0)
Agility: 15 + (0.8)
Intelligence: 0 + (0.0)

[This Hero doesnt use any mana. Instead it uses Enrage Points gained from Level 1 Passive to use his abilities.]


Enfuryment - [Innate Passive]
Grenthis likes to smash his opponents. For Every attack he does he will become more enraged increasing damage done by 5% and giving him One Enrage Point. Enrage Point's are counted in his mana. There cannot be more than 25 enrage points each time.


Rest
Grenthis thinks that smashing enemy makes you very tired. Grenthis needs to rest sometimes, during rest grenthis is able to regain all his energy and health.
If enemy attack's Grenthis during rest, Grenthis will wake up and stop gaining health during time.

Level 1: Rest's for 200 HP over 6 sec. Consumes 5 Enrage Points.

Level 2: Rest's for 300 HP over 6 sec. Consumes 10 Enrage Points.

Level 3: Rest's for 400 HP over 6 sec. Consumes 15 Enrage Points.

Level 4: Rest's for 500 HP over 6 sec. Consumes 20 Enrage Points.



Fury Smash
As mentioned before, Grenthis likes smashing his opponents. Grenthis takes all his power to smash his enemy with fury that could destoroy even the strongest of opponents.

Level 1: From every enrage-point deals 10 damage to target and stuns it for 1 sec. Instantly Destoroys all Enrage Points from Grenthis.

Level 2: From every enrage-point deals 20 damage to target and stuns it for 2 sec. Instantly destoroys all enrage points from Grenthis.

Level 3: From every enrage-point deals 30 damage to target and stuns it for 3 sec. Instantly destoroys all enrage points from Grenthis.

Level 4: From every enrage-point deals 40 damage to target and stuns it for 4 sec. Instantly destoroys all enrage points from Grenthis.


Berserk
Grenthis begins to berserk violently increasing his combat skills greatly but making him to become more weaker.


Level 1: Increase's Damage done by 20% and damage taken by 10% at Start of Berserk instantly deals 4 x [Enrage Points] to nearby units at cost of 50% of current Enrage Points.

Level 2: Increase's Damage done by 40% and damage taken by 20% at Start of Berserk instantly deals 8 x [Enrage Points] to nearby units at cost of 60% of current Enrage Points.

Level 3: Increase's Damage done by 60% and damage taken by 30% at Start of Berserk instantly deals 12 x [Enrage Points] to nearby units at cost of 70% of current Enrage Points.

Level 4: Increase's Damage done by 80% and damage taken by 40% at Start of Berserk instantly deals 16 x [Enrage Points] to nearby units at cost of 80% of current Enrage Points.


Furious Leap - [Ultimate]
Grenthis jumps into air for some time and after that crashes down into spot he jumped off making a mound and dealing serious damage to victims.

Level 1: Deals 200 Damage and stuns for 3 sec. to unit's that got hit by Furiuos Leap. Spell Casting silenced for 8 sec. to all those units.
If Fatal damage is dealt Grenthis' will enrage instantly giving him 25 enrage points.

Level 2: Deals 350 Damage and stuns for 4 sec. to unit's that got hit by Furiuos Leap. Spell Casting silenced for 10 sec. to all those units.
If Fatal damage is dealt Grenthis' will enrage instantly giving him 25 enrage points.

Level 3: Deals 500 Damage and stuns for 5 sec. to unit's that got hit by Furiuos Leap. Spell Casting silenced for 12 sec. to all those units.
If Fatal damage is dealt Grenthis' will enrage instantly giving him 25 enrage points.

Level 4: Deals 650 Damage and stuns for 6 sec. to unit's that got hit by Furiuos Leap. Spell Casting silenced for 14 sec. to all those units.
If Fatal damage is dealt Grenthis' will enrage instantly giving him 25 enrage points.


Supertitan Strenght - [Super Ultimate]
Grenthis' monsterous supertitan strenght will give him huge advantage in battle.

When Grenthis' gets Supertitan Strenght he will have following bonuses...

- Increase's Strenght by 5
- Increases Damage by 30%
- Increases Movement Speed by 15%
- Increases Health by 250
- For Every attack generates two Enrage Points instead of one.
- Max. Enrage Points is increased from 25 to 50.
- Rest' will no longer consume Enrage Points.



- There you go, another one. This time pure melee instead of caster.
 

wrseb

New Member
Reaction score
1
Ha :D I really like the idea.

Well, umm, I can't come up with any pictures etc atm but ehh I guess I cud try to make a few skills later k :D

Can u pm me the map when ur finished? xD
 

NBalfa

New Member
Reaction score
10
I will make a thead for my map cou will be able to download it from there ^^
 
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