Okunevic
New Member
- Reaction score
- 3
I would like to present you a Hero Arena project , called Never Ending Agony .
Storyline: Spirits of Ancient Champions have been cursed to feel incredible pain for the rest of eternity . But now they've found an opportunity , they've found a secret dungeon in which bodies of all the champions were locked . Soon after that , spirits have found out a way to get rid of this curse , they need to take the body of a champion , and defeat the evil Wizard Slannesh who has encaptured and cursed them . But there is one problem , only 1 soul will be freed , others will never find a way to stop the pain . So spirits took the bodies of champions , and prepared for the greatest battle in the history of universe !!!
Features:
Intense and non monotonic gameplay
Balanced and triggered heroes (I won't be afraid to spend weeks/months to make perfect balance)
Dynamic spells that won't lose their power in late game (unlike DotA)
Wide choice of items allowing hundreds of different item builds
Mini Bosses with AI and abilities (not simple 10 min hitting)
Interesting spell system - each player has 4 abilities , upgradeable from lvl 1 , each ability has 15 levels (not sure about the number) , but hero can level up to a maximum of level 20 , providing possibilities for hundreds of ability builds
FFA or Team Gameplay (includes teams of 2 , teams of 4 and team survival mode , where even the Slannesh himself won't look so tough)
And much more ... (ideas are welcome)
Our Team:
Team's Leader , spellmaker , triggerer and general editor-Okunevic
To Be Filled
Current terrain was done by Redscores
Help needed:
Terrainer for some boss places (redscores decided to left the team because I decided to make 1 of the bosses undead)
Icon Maker (Same old icons are boring , aren't they?)
Bug testers (It's hard to find all the bugs alone)
Idea/Suggestion givers (for game modes , spells and etc)
I can make triggered spells myself , but , extra hand is always welcome
More detailed information (Requested from Discipline):
The event you suggested (the 4 spirit thing)
Powerful Mini-bosses
Lots of events (armagedon , rise of the dead and much more)
Effective item combos and upgrades
Sorry I don't have any examples at the moment , not worth showing yet ;]
Each boss will have his chamber's entrance place . Once a player enters his chamber , he gets locked until 1 of them (person or boss) dies . If person dies , chamber unlocks and boss fully regains his HP/MP .
Each player has 4 abilities , upgradeable from lvl 1 , each ability has 15 levels (not sure about the number) , but hero can level up to a maximum of level 20 , providing possibilities for hundreds of ability builds
No it will NOT be like AA . In my map there will be no crappy tomes and useless spells , in my map Item builds/combos/upgrades will dominate , so to win you'll have to use your brain , not just mindlessly buy the stat books ;P
Please post your ideas , suggestions and please notify me if you'd like to join the project ;]
Screenshots:
Ignore the names/icons and etc , this is just to show you examples of the terrain
Storyline: Spirits of Ancient Champions have been cursed to feel incredible pain for the rest of eternity . But now they've found an opportunity , they've found a secret dungeon in which bodies of all the champions were locked . Soon after that , spirits have found out a way to get rid of this curse , they need to take the body of a champion , and defeat the evil Wizard Slannesh who has encaptured and cursed them . But there is one problem , only 1 soul will be freed , others will never find a way to stop the pain . So spirits took the bodies of champions , and prepared for the greatest battle in the history of universe !!!
Features:
Intense and non monotonic gameplay
Balanced and triggered heroes (I won't be afraid to spend weeks/months to make perfect balance)
Dynamic spells that won't lose their power in late game (unlike DotA)
Wide choice of items allowing hundreds of different item builds
Mini Bosses with AI and abilities (not simple 10 min hitting)
Interesting spell system - each player has 4 abilities , upgradeable from lvl 1 , each ability has 15 levels (not sure about the number) , but hero can level up to a maximum of level 20 , providing possibilities for hundreds of ability builds
FFA or Team Gameplay (includes teams of 2 , teams of 4 and team survival mode , where even the Slannesh himself won't look so tough)
And much more ... (ideas are welcome)
Our Team:
Team's Leader , spellmaker , triggerer and general editor-Okunevic
To Be Filled
Current terrain was done by Redscores
Help needed:
Terrainer for some boss places (redscores decided to left the team because I decided to make 1 of the bosses undead)
Icon Maker (Same old icons are boring , aren't they?)
Bug testers (It's hard to find all the bugs alone)
Idea/Suggestion givers (for game modes , spells and etc)
I can make triggered spells myself , but , extra hand is always welcome
More detailed information (Requested from Discipline):
What will make the gameplay both intense and non-monotonous?
The event you suggested (the 4 spirit thing)
Powerful Mini-bosses
Lots of events (armagedon , rise of the dead and much more)
Effective item combos and upgrades
What are some examples of these dynamic spells?
Sorry I don't have any examples at the moment , not worth showing yet ;]
How do the bosses fit into the gameplay?
Each boss will have his chamber's entrance place . Once a player enters his chamber , he gets locked until 1 of them (person or boss) dies . If person dies , chamber unlocks and boss fully regains his HP/MP .
In what ways is your spell system planning to be unique?
Each player has 4 abilities , upgradeable from lvl 1 , each ability has 15 levels (not sure about the number) , but hero can level up to a maximum of level 20 , providing possibilities for hundreds of ability builds
Well, sounds like just another Angel Arena, with more balance. I say this, because the plots are pretty much the same. "Choose the body of a fallen champion to regain your glory."
No it will NOT be like AA . In my map there will be no crappy tomes and useless spells , in my map Item builds/combos/upgrades will dominate , so to win you'll have to use your brain , not just mindlessly buy the stat books ;P
Please post your ideas , suggestions and please notify me if you'd like to join the project ;]
Screenshots:
Ignore the names/icons and etc , this is just to show you examples of the terrain