Priestess Of The Moon Leap

LurkerAspect

Now officially a Super Lurker
Reaction score
118
Do what he says, add the crow ability so that it enables your priestess to fly, then use a repetitive trigger (one with a periodic event or an Integer A loop) to move her about 20 units in a direction at a time, always changing the flying height to make it look like a jump, then when she lands, remove that ability and she should be fine.
 

RaiJin

New Member
Reaction score
40
Heres an IDEA im not saying this works but this is what it should look like

Code:
LeapStart
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to (==) Animate Dead
    Actions
        Set Leap_Hero = (Triggering unit)
        Set Leap_Real = 0.00
        Set Leap_RealMAX = ((Real((Level of (Ability being cast) for (Triggering unit)))) x 215.00)
        Set Leap_Angle = (Facing of (Triggering unit))
        Unit - Add Crow Form to (Triggering unit)
        Animation - Change (Triggering unit) flying height to 275.00 at 1200.00
        Unit - Remove Crow Form from (Triggering unit)
        Trigger - Turn on LeapMove <gen>

Code:
LeapMove
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Set Leap_Real = (Leap_Real + 22.00)
        Set Leap_Point1 = (Position of Leap_Hero)
        Set Leap_Point2 = (Leap_Point1 offset by Leap_Real towards Leap_Angle degrees)
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Leap_Real Greater than or equal to (>=) Leap_RealMAX
            Then - Actions
                Trigger - Turn off (This trigger)
                Custom script:   call RemoveLocation(udg_Leap_Point1)
                Custom script:   call RemoveLocation(udg_Leap_Point2)
            Else - Actions
                Unit - Move Leap_Hero instantly to Leap_Point2
                 Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Leap_Real Greater than or equal to (>=) (Leap_RealMAX / 2.00)
                    Then - Actions
                        Animation - Change Leap_Hero flying height to 0.00 at 700.00
                    Else - Actions
                Custom script:   call RemoveLocation(udg_Leap_Point1)
                Custom script:   call RemoveLocation(udg_Leap_Point2)
 
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