bryanEX1993
New Member
- Reaction score
- 0
Does anyone know how to make leap? i nid help regarding it.
LeapStart
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (==) Animate Dead
Actions
Set Leap_Hero = (Triggering unit)
Set Leap_Real = 0.00
Set Leap_RealMAX = ((Real((Level of (Ability being cast) for (Triggering unit)))) x 215.00)
Set Leap_Angle = (Facing of (Triggering unit))
Unit - Add Crow Form to (Triggering unit)
Animation - Change (Triggering unit) flying height to 275.00 at 1200.00
Unit - Remove Crow Form from (Triggering unit)
Trigger - Turn on LeapMove <gen>
LeapMove
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Leap_Real = (Leap_Real + 22.00)
Set Leap_Point1 = (Position of Leap_Hero)
Set Leap_Point2 = (Leap_Point1 offset by Leap_Real towards Leap_Angle degrees)
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Leap_Real Greater than or equal to (>=) Leap_RealMAX
Then - Actions
Trigger - Turn off (This trigger)
Custom script: call RemoveLocation(udg_Leap_Point1)
Custom script: call RemoveLocation(udg_Leap_Point2)
Else - Actions
Unit - Move Leap_Hero instantly to Leap_Point2
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Leap_Real Greater than or equal to (>=) (Leap_RealMAX / 2.00)
Then - Actions
Animation - Change Leap_Hero flying height to 0.00 at 700.00
Else - Actions
Custom script: call RemoveLocation(udg_Leap_Point1)
Custom script: call RemoveLocation(udg_Leap_Point2)