Problems with Random unit within ...

Immolation

Member
Reaction score
20
Trigger:
  • Mass Lightning
    • Events
      • Player - Player 1 (Red) types a chat message containing Way of Elements: Mass Lightning as A substring
    • Conditions
    • Actions
      • Set Spell_Level = (Integer((Substring((Entered chat string), 33, 35))))
      • Set Spell_Point = (Position of SpellWeaverSpirits[(Player number of (Triggering player))])
      • Set Spell_Unitgroup = (Units within 1400.00 of Spell_Point matching ((Owner of (Matching unit)) Not equal to (!=) (Triggering player)))
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Spell_Level Greater than or equal to (>=) 1
            • (Mana of SpellWeaverSpirits[(Player number of (Triggering player))]) Greater than or equal to (>=) (75.00 x (Real(Spell_Level)))
          • Then - Actions
            • Do Multiple ActionsFor each (Integer A) from 1 to (4 + Spell_Level), do (Actions)
              • Loop - Actions
                • Unit - Create 1 Dummy Unit for (Triggering player) at Spell_Point facing Default building facing (270.0) degrees
                • Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                • Unit - Add Lightning to (Last created unit)
                • Unit - Set level of Lightning for (Last created unit) to Spell_Level
                • Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Random unit from Spell_Unitgroup)
            • Unit - Set mana of SpellWeaverSpirits[(Player number of (Triggering player))] to ((Mana of SpellWeaverSpirits[(Player number of (Triggering player))]) - (75.00 x (Real(Spell_Level))))
            • Custom script: call RemoveLocation(udg_Spell_Point)
          • Else - Actions


The spell does not create the correct number of lightnings. Any idea?

EDIT: It's supposed to be a spell casted through the chat. Example:
Code:
Way of Elements: Mass Lightning 4
That should create 8 lightnings, but it often creates less.
 

wellwish3r

wishes wells.
Reaction score
52
i just glanced at it, but it could be because your unitgroup also included dead units, units with locust, and possibly spell immune units. When your dummies try to cast on them they cant, so nothing happens.

Just a guess tho.
 

vypur85

Hibernate
Reaction score
803
> Custom script: call RemoveLocation(udg_Spell_Point)

Because you put that script at the wrong position.

Code:
Mass Lightning
    Events
        Player - Player 1 (Red) types a chat message containing Way of Elements: Mass Lightning  as A substring
    Conditions
    Actions
        Set Spell_Level = (Integer((Substring((Entered chat string), 33, 35))))
        Set Spell_Point = (Position of SpellWeaverSpirits[(Player number of (Triggering player))])
        Set Spell_Unitgroup = (Units within 1400.00 of Spell_Point matching ((Owner of (Matching unit)) Not equal to (!=) (Triggering player)))
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Spell_Level Greater than or equal to (>=) 1
                (Mana of SpellWeaverSpirits[(Player number of (Triggering player))]) Greater than or equal to (>=) (75.00 x (Real(Spell_Level)))
            Then - Actions
                 Do Multiple ActionsFor each (Integer A) from 1 to (4 + Spell_Level), do (Actions)
                    Loop - Actions
                        Unit - Create 1 Dummy Unit for (Triggering player) at Spell_Point facing Default building facing (270.0) degrees
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                        Unit - Add Lightning  to (Last created unit)
                        Unit - Set level of Lightning  for (Last created unit) to Spell_Level
                        Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Random unit from Spell_Unitgroup)
                Unit - Set mana of SpellWeaverSpirits[(Player number of (Triggering player))] to ((Mana of SpellWeaverSpirits[(Player number of (Triggering player))]) - (75.00 x (Real(Spell_Level))))
            Else - Actions
        [B]Custom script:   call RemoveLocation(udg_Spell_Point)[/B]

It should be outside the ITE.

Edit: Now I see it too. O.O Damn...

Yes, I'm using
Code:
 tags. Please no comments on it beyond this post. =.="
 
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