Ragnarok - Dark Lord's Offense
Purpose of the Map:
Venture the map and Level to 10. Defeat 5 MVP's for better items, and finnally defeat Dark Lord. Should a person die, they are not allowed to play anymore, but may watch. (May change in the future.) Its a simple walkthrough visiting familiar landsites from the MMO Ragnarok, while offering semi-sophisticated boss fights. The rolls of Damage, Tank, and Healer have will be highly defined, as well as supportive abilities.
Charecters:
Hunter
Double Strafe: Attack with two arrows at once dealing # damage.
Ankle Snare: Immobolizes and disarms a target for # duration with # cooldown.
Improve Concentration: Increase Agility.
Falcon Mastery: Summon a falcon to aid you. Also increases damage of Double Strafe by #.
Strategy Comment: This charecter serves two rolls. Offense and Support. Sometimes the enemies will barricade down on top of the group, or the tank will take excessive damage, and its the Hunters responsibility to ankle snare appropriately, as well as finishing off mobs with Double Strafe to mitigate group damage.
Assassin
Cloaking: Become undetectable from the enemy and deal extra damage on next swing.
Katar Mastery: Increase critical strike rating.
Evasion: Decrease chance the enemy will deal a successfull blow.
Sonic Blow: Ultimate attack dealing # damage and stunning them for 3 seconds.
Strategy Comment: This charecter serves two rolls as well. Offense and Defense. Sonic blow in early levels offer a quick means of executing a threatening enemy or hindering an MVP. Taking advantage of being a melee unit, and having Evasion, the Assassin can also semi-effectively hold a an enemy or two off the tank to mitigate damage. Also, there are times where enemies will appear behind the group, so the Assassin must quickly disengage from its current target by Cloaking, and rush over to defend her ranged allies.
Priest
Heal: Heal the friendly target for # or damage undead target for 1/2.
Agility Up: Aura that provides increased attack and running speed.
Magnificat: Increase mana regeneration on friendly targets.
Sanctuary: AoE heal for #.
Soft Heal: Auto Heals priority targets for #. (Extra Skill)
Strategy Comment: This charecter obviously serves one roll. Support. In the begining, the healer will feel as though their actions (not passive buffs / auto healing) are unneeded, but after arriving at the first MVP and others to follow, everything will change. Your mission is to survive and make sure others survive, and be quick on your toes to avoid damage, while selecting targets to auto heal and when to burn a big heal on the tank/others. Though group placement, enemy damage, and fight duration highly effect the groups overall health pool, it is your job to correct any imperfections, and advise them on how to ease your process. There is no "keep healing and use mana pot" involved in this teamwork-based RPG.
Knight
Bash: Chance on attack to stun for # and deal # extra damage.
HP Recovery: Increase HP recovery by #.
Bowling Bash: Damage melee AoE damage and stun for # seconds.
Endure: Activate to increase hp by #, defense by #, attack by #, and spell immunity.
Strategy Comment: This charecter has one roll. Defense. It is up to the tank to make sure he is the majority holder of the damage distribution on the group. Bowling Bash can help by giving the enemies a short time out so you can get caught up on heals, but your mana will run out with rapid succession. Make sure to purchase and pick up all defensive related gear. (Gear with the most Def+) When you select, and what you select as your skills will effect your overall tanking ability until level 10. Choose them wisely.
Wizard
Frost Nova: Deal # damage to the enemy with aoe and lower their attack speed by #.
Jupitel Thunder: Hurl a sphere of lightening at the unit, dealing # damage.
Firebolt: Intensify your regular attack with fire, dealing # damage per hit.
Meteor Storm: Deal massive AoE damage for #
Strategy Comment: This charecter serves one roll. Offense. Perhaps the easiest charecter to play, the Wizards main objective is to inflict incredible damage on enemies, however, Frost Nova does offer some support by slowing the enemies. Your armor is lower than the others, so you should never be taking damage and always avoid it.
Areas of Interest
Payon Forrest: A mixture of mountain landscapes and forrest.
Porings- Pink Slime Weak Enemy
Roda Frog- Murloc Weak Enemy
PoPoring- Green Slime Moderate Enemy
Willow- Treant Moderate Enemy
Bigfoot- Furblog Strong Enemy
Eddga- Big Furblog MVP Enemy
Orc Village: A small village home to the Orc race.
Orc Warrior- Grunt Moderate Enemy
Orc Archer- BL Caster Grunt Moderate Enemy
High Orc- Blue Grunt Strong Enemy
Orc Hero- Farseer MVP Enemy
Garm's Valley: A valley inflicted with a frigid gale by its new territorial claimer.
Marin- Blue Slime Moderate Enemy
Sasquatch- White Furblog Moderate Enemy
Garm Baby- Small White Wolf Strong Enemy
Garm- Big White Wolf MVP Enemy
Labrynth Forrest: A forrest constricted in a maze with 18 blocks.
Drainliar- Gargoyle Strong Enemy
Variation of prexisting enemies at same strengths.
Bapho Jr.- Small Tauren Strong Enemy
Baphomet- Tauren Cheiften
Glast Heim: (Under Development)
Intended Enemies
Zombies- Zombie Weak Enemy
Ghouls- Ghouls Moderate Enemy
Soldier Skeleton- Skeleton Warrior Moderate Enemy
Rybio- Abomination Very Strong Enemy
Undead version of all previous MVP's
Lord of Death- Azgolar MVP Enemy
Dark Illusions- Doom Guard Very Strong Enemy
Nightmare- Transparent Horse Strong Enemy
Dark Lord- Archemonde Final MVP Enemy
Progress:
Created hero selection for 5 different classes. (Hunter, Assassin, Priest, Knight, and Wizard)
Created hero skills for each class to be adjusted from balancing.
Created the entire game landforms / majority of cosmetics.
Created 5 MVP zones, and some additional region transports.
Created monster spots for Payon Forest, Orc Village, Garm's Valley, and Labrynth Forrest.
Purpose of the Map:
Venture the map and Level to 10. Defeat 5 MVP's for better items, and finnally defeat Dark Lord. Should a person die, they are not allowed to play anymore, but may watch. (May change in the future.) Its a simple walkthrough visiting familiar landsites from the MMO Ragnarok, while offering semi-sophisticated boss fights. The rolls of Damage, Tank, and Healer have will be highly defined, as well as supportive abilities.
Charecters:
Hunter
Double Strafe: Attack with two arrows at once dealing # damage.
Ankle Snare: Immobolizes and disarms a target for # duration with # cooldown.
Improve Concentration: Increase Agility.
Falcon Mastery: Summon a falcon to aid you. Also increases damage of Double Strafe by #.
Strategy Comment: This charecter serves two rolls. Offense and Support. Sometimes the enemies will barricade down on top of the group, or the tank will take excessive damage, and its the Hunters responsibility to ankle snare appropriately, as well as finishing off mobs with Double Strafe to mitigate group damage.
Assassin
Cloaking: Become undetectable from the enemy and deal extra damage on next swing.
Katar Mastery: Increase critical strike rating.
Evasion: Decrease chance the enemy will deal a successfull blow.
Sonic Blow: Ultimate attack dealing # damage and stunning them for 3 seconds.
Strategy Comment: This charecter serves two rolls as well. Offense and Defense. Sonic blow in early levels offer a quick means of executing a threatening enemy or hindering an MVP. Taking advantage of being a melee unit, and having Evasion, the Assassin can also semi-effectively hold a an enemy or two off the tank to mitigate damage. Also, there are times where enemies will appear behind the group, so the Assassin must quickly disengage from its current target by Cloaking, and rush over to defend her ranged allies.
Priest
Heal: Heal the friendly target for # or damage undead target for 1/2.
Agility Up: Aura that provides increased attack and running speed.
Magnificat: Increase mana regeneration on friendly targets.
Sanctuary: AoE heal for #.
Soft Heal: Auto Heals priority targets for #. (Extra Skill)
Strategy Comment: This charecter obviously serves one roll. Support. In the begining, the healer will feel as though their actions (not passive buffs / auto healing) are unneeded, but after arriving at the first MVP and others to follow, everything will change. Your mission is to survive and make sure others survive, and be quick on your toes to avoid damage, while selecting targets to auto heal and when to burn a big heal on the tank/others. Though group placement, enemy damage, and fight duration highly effect the groups overall health pool, it is your job to correct any imperfections, and advise them on how to ease your process. There is no "keep healing and use mana pot" involved in this teamwork-based RPG.
Knight
Bash: Chance on attack to stun for # and deal # extra damage.
HP Recovery: Increase HP recovery by #.
Bowling Bash: Damage melee AoE damage and stun for # seconds.
Endure: Activate to increase hp by #, defense by #, attack by #, and spell immunity.
Strategy Comment: This charecter has one roll. Defense. It is up to the tank to make sure he is the majority holder of the damage distribution on the group. Bowling Bash can help by giving the enemies a short time out so you can get caught up on heals, but your mana will run out with rapid succession. Make sure to purchase and pick up all defensive related gear. (Gear with the most Def+) When you select, and what you select as your skills will effect your overall tanking ability until level 10. Choose them wisely.
Wizard
Frost Nova: Deal # damage to the enemy with aoe and lower their attack speed by #.
Jupitel Thunder: Hurl a sphere of lightening at the unit, dealing # damage.
Firebolt: Intensify your regular attack with fire, dealing # damage per hit.
Meteor Storm: Deal massive AoE damage for #
Strategy Comment: This charecter serves one roll. Offense. Perhaps the easiest charecter to play, the Wizards main objective is to inflict incredible damage on enemies, however, Frost Nova does offer some support by slowing the enemies. Your armor is lower than the others, so you should never be taking damage and always avoid it.
Areas of Interest
Payon Forrest: A mixture of mountain landscapes and forrest.
Porings- Pink Slime Weak Enemy
Roda Frog- Murloc Weak Enemy
PoPoring- Green Slime Moderate Enemy
Willow- Treant Moderate Enemy
Bigfoot- Furblog Strong Enemy
Eddga- Big Furblog MVP Enemy
Orc Village: A small village home to the Orc race.
Orc Warrior- Grunt Moderate Enemy
Orc Archer- BL Caster Grunt Moderate Enemy
High Orc- Blue Grunt Strong Enemy
Orc Hero- Farseer MVP Enemy
Garm's Valley: A valley inflicted with a frigid gale by its new territorial claimer.
Marin- Blue Slime Moderate Enemy
Sasquatch- White Furblog Moderate Enemy
Garm Baby- Small White Wolf Strong Enemy
Garm- Big White Wolf MVP Enemy
Labrynth Forrest: A forrest constricted in a maze with 18 blocks.
Drainliar- Gargoyle Strong Enemy
Variation of prexisting enemies at same strengths.
Bapho Jr.- Small Tauren Strong Enemy
Baphomet- Tauren Cheiften
Glast Heim: (Under Development)
Intended Enemies
Zombies- Zombie Weak Enemy
Ghouls- Ghouls Moderate Enemy
Soldier Skeleton- Skeleton Warrior Moderate Enemy
Rybio- Abomination Very Strong Enemy
Undead version of all previous MVP's
Lord of Death- Azgolar MVP Enemy
Dark Illusions- Doom Guard Very Strong Enemy
Nightmare- Transparent Horse Strong Enemy
Dark Lord- Archemonde Final MVP Enemy
Progress:
Created hero selection for 5 different classes. (Hunter, Assassin, Priest, Knight, and Wizard)
Created hero skills for each class to be adjusted from balancing.
Created the entire game landforms / majority of cosmetics.
Created 5 MVP zones, and some additional region transports.
Created monster spots for Payon Forest, Orc Village, Garm's Valley, and Labrynth Forrest.