Daelin
Kelani Mage
- Reaction score
- 172
Purpose
The Scarlet Crusader was my entry for the official Hero Contest that took place at wc3campaigns. It was built in such a manner that it could be implemented into an actual melee game as a neutral hero. It can also be used as an arena hero if a few balance tweaks are applied.
Story
Surviving members of the Order of the Silver Hand, the Scarlet Crusaders have taken a more aggressive path unlike their brothers, the Paladins. Though still not a real organization, the Scarlet Crusaders have gathered under a common cause to erradicate the Undead from Lordareon, for good. Still short in number, they fight even as mercenaries so that they can fulfill their purpose. It is rumored that they would sometimes fight (ironically) even under an Undead commander to ensure their survival.
Proper Names: Taelan Fordring, Aarlarg Trucesword, Bedivere Fairbanks, Galford Valdelmar, Sallion Whitemane, Isillien Tharwove, Saiden Dathrohan, Renault Mograine, Barean Westwind, Gwerdinar Trusthole
Insidious Beacon
Mana Cost: 120/125/130
Conjures a beam of negative damage at a nearby enemy that jumps to other enemy units too, and deals damage depending on the current amount of hit points lost. Each jump deals less damage.
Level 1 - 75% of target's lost HP damage, maximum 95, minimum 45, 4 jumps.
Level 2 - 100% of target's lost HP damage, maximum 150, minimum 90, 6 jumps.
Level 3 - 125% of target's lost HP damage, maximum 220, minimum 135, 8 jumps.
Blood Mana
Mana Cost: 85
Curses all the units in an area so that everytime they cast a spell, they receive an amount of damage. Can also affect friendly spellcaster, but the effect is polarized (healing). The damage/healing depends on the spell's mana cost.
Level 1 - Causes damage equal with 70% of the spell's cost. Lasts 17(12 for heroes) seconds.
Level 2 - Causes damage equal with 110% of the spell's cost. Lasts 23(15 for heroes) seconds.
Level 3 - Causes damage equal with 150% of the spell's cost. Lasts 26(18 for heroes) seconds.
Martirism
Mana Cost: None
Gives the Crusader a chance to transfer half of the damage received to a nearby friendly unit. During Radiance, damage is absorbed/avoided and not transfered.
Level 1 - 14% chance to transfer/absorb half of the damage received.
Level 2 - 28% chance to transfer/absorb half of the damage received.
Level 3 - 42% chance to transfer/absorb half of the damage received.
Radiance
Mana Cost: 200
Doubles the maximum hit points of the crusader, but the bonus slowly wears off with the spell. Also boosts all abilities (boost effect is colored in red in the description of each ability).
Lasts 45 seconds.
Credits
Special effects - Daelin
Textures & Icons - Blizzard
Update Log
2 February 2007
- fixed some leaks and compatibility of Radiance with items manipulating life.
3 February 2007
- Martirism no longer transfers damage less than 5. This is because poison cloud would eronately give on Martiric units a "we are under attack" alert.
- New missile effect for Insidious Beacon added.
- Implemented the custom icons into the map.
- Removed debug message after Radiance ended.
- New buff effect for Blood Mana added.
- New Martyrism target effect.
5 February 2007
- New effects for Radiance.
- New area effect for Blood Mana.
- Updated screenshot with the new SFXs.
7 February 2007
- Improved and cleaned Insidious Beacon missile movement code. It no longer uses trigonometric functions and wait period is much more accurate.
Have fun with the hero and leave comments and critics (regarding both the presentation (a.k.a this post) and the hero itself).
~Daelin