Simple Object Editor Error? Rain of Comets

PooBucket

New Member
Reaction score
12
Rain of Comets is basically inferno spam with different "comets". All the triggers are working fine and its a glorious spamfest but with no damage nor stun? :(. Possibly an object editor problem I don't know about/simple error I haven't seen, but please help get the damage and stun ^^.

Damage: 100
Duration: 0.01
Summoned Unit: Random Dummy (used for different trigger).
Impact Delay: 1.00
AOE: 300

Duration Hero: 0.5
Duration Normal: 0.5

Targets Allowed: Ground Structure Neutral Debris Enemy

Thanks to people who help! :thup:
 

PooBucket

New Member
Reaction score
12
Trigger:
  • Rain of Comets Begin
    • Events
      • Unit - A unit Begins channeling an ability
    • Conditions
      • (Ability being cast) Equal to Rain of Comets
    • Actions
      • Set CometCaster = (Casting unit)
      • Set PosCometCast = (Position of CometCaster)
      • Trigger - Turn on Rain of Comets Inferno <gen>
      • Trigger - Turn on Rain of Comets Hail <gen>
      • Trigger - Turn on Rain of Comets Ice <gen>
      • Trigger - Turn on Rain of Comets Star <gen>
      • Trigger - Turn on Rain of Comets Flame <gen>


Trigger:
  • Rain of Comets Stop
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
      • (Ability being cast) Equal to Rain of Comets
    • Actions
      • Trigger - Turn off Rain of Comets Flame <gen>
      • Trigger - Turn off Rain of Comets Hail <gen>
      • Trigger - Turn off Rain of Comets Ice <gen>
      • Trigger - Turn off Rain of Comets Inferno <gen>
      • Trigger - Turn off Rain of Comets Star <gen>


Trigger:
  • Rain of Comets Inferno
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (CometCaster is alive) Equal to True
    • Actions
      • Unit - Create 1 Dummy Comet for (Owner of CometCaster) at (PosCometCast offset by (Random real number between 200.00 and 500.00) towards (Random real number between 0.00 and 360.00) degrees) facing Default building facing degrees
      • Unit - Add Inferno Comet to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Inferno (PosCometCast offset by (Random real number between 0.00 and 800.00) towards (Random real number between 0.00 and 200.00) degrees)
      • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)


Trigger:
  • Rain of Comets Hail
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (CometCaster is alive) Equal to True
    • Actions
      • Unit - Create 1 Dummy Comet for (Owner of CometCaster) at (PosCometCast offset by (Random real number between 200.00 and 500.00) towards (Random real number between 0.00 and 360.00) degrees) facing Default building facing degrees
      • Unit - Add Hail Comet to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Inferno (PosCometCast offset by (Random real number between 0.00 and 800.00) towards (Random real number between 0.00 and 200.00) degrees)
      • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)


Trigger:
  • Rain of Comets Ice
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (CometCaster is alive) Equal to True
    • Actions
      • Unit - Create 1 Dummy Comet for (Owner of CometCaster) at (PosCometCast offset by (Random real number between 200.00 and 500.00) towards (Random real number between 0.00 and 360.00) degrees) facing Default building facing degrees
      • Unit - Add Ice Comet to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Inferno (PosCometCast offset by (Random real number between 0.00 and 800.00) towards (Random real number between 0.00 and 200.00) degrees)
      • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)


Trigger:
  • Rain of Comets Star
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (CometCaster is alive) Equal to True
    • Actions
      • Unit - Create 1 Dummy Comet for (Owner of CometCaster) at (PosCometCast offset by (Random real number between 200.00 and 500.00) towards (Random real number between 0.00 and 360.00) degrees) facing Default building facing degrees
      • Unit - Add Star Comet to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Inferno (PosCometCast offset by (Random real number between 0.00 and 800.00) towards (Random real number between 0.00 and 200.00) degrees)
      • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)


Trigger:
  • Rain of Comets Flame
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (CometCaster is alive) Equal to True
    • Actions
      • Unit - Create 1 Dummy Comet for (Owner of CometCaster) at (PosCometCast offset by (Random real number between 200.00 and 500.00) towards (Random real number between 0.00 and 200.00) degrees) facing Default building facing degrees
      • Unit - Add Flame Comet to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Inferno (PosCometCast offset by (Random real number between 0.00 and 800.00) towards (Random real number between 0.00 and 360.00) degrees)
      • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
 

Anachron

New Member
Reaction score
53
Hmm, why do you use different triggers for the interval actions? All intervals are the same.
 

PooBucket

New Member
Reaction score
12
Hmm, why do you use different triggers for the interval actions? All intervals are the same.

Because I plan to do some more stuff individually on them. So later they'll be a bit different.

Thanks so much Weep! You hit the nail :D +rep ^^.
 
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