Nestharus
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- Reaction score
- 84
Save/Load With Snippets
This is a pack of resources that makes creating a high quality save/load system easy. It includes systems, snippets, tutorials, and demonstrations.
Requirements
General Resources Included
Buffer
QuickSort Integer
AVL Tree
Catalog
Scrambler
Base
BigInt
Ascii
Table
Unit State Percent
World Bounds
Get Map Max Hero Level
Set Hero Level X
Color Code String
Add Repeated String
Remove String
Number Stack
Find String
Save/Load Resources Included
Knuth Checksum
Save Inventory
Save Item Charges
Number Encrypter
Save XP
Init Save
Save Position
Save Unit health/mana
SaveHeroStats
SaveHeroAbilities
The Encyclopedia of Catalogs
Items
General Item Catalog
Hero Specific Item Catalog
Hero Specific Item Catalog with Slotted Items (chestplate item chest slot, boots item feet slot)
Item Catalogs Across Versions
Hero Specific Item Catalog with Slotted Items Across Versions
Dynamic Version Specific Hero Specific Level Specific Slotted Item Catalog
Heroes
Hero Catalog
Detailed Save/Load System Demonstrations
Simple Save/Load
Backwards Compatible Save/Load Codes
Tutorials
Saving An Inventory
Saving A Hero Specific Inventory
Saving A Slotted Inventory
Saving Item Charges
Saving Hero
Saving Multiple Units
Saving Versioned Catalogs
The Importance of the First Value
Smartly Saving Gold For RPG
Ways To Protect Code
The Architecture of Saving
The Architecture of Versioned Saving
Saving Infinite Unique Units
Saving Player Resources
Conditional Saving
Designing More Complex Catalogs
Pros/Cons of displaying code version vs having code version inside of code
Saving Partial Slotted Inventories of multiple sections
This is a pack of resources that makes creating a high quality save/load system easy. It includes systems, snippets, tutorials, and demonstrations.
Requirements
General Resources Included
Buffer
QuickSort Integer
AVL Tree
Catalog
Scrambler
Base
BigInt
Ascii
Table
Unit State Percent
World Bounds
Get Map Max Hero Level
Set Hero Level X
Color Code String
Add Repeated String
Remove String
Number Stack
Find String
Save/Load Resources Included
Knuth Checksum
Save Inventory
Save Item Charges
Number Encrypter
Save XP
Init Save
Save Position
Save Unit health/mana
SaveHeroStats
SaveHeroAbilities
The Encyclopedia of Catalogs
Items
General Item Catalog
Hero Specific Item Catalog
Hero Specific Item Catalog with Slotted Items (chestplate item chest slot, boots item feet slot)
Item Catalogs Across Versions
Hero Specific Item Catalog with Slotted Items Across Versions
Dynamic Version Specific Hero Specific Level Specific Slotted Item Catalog
Hero Catalog
Detailed Save/Load System Demonstrations
Simple Save/Load
Backwards Compatible Save/Load Codes
Tutorials
Saving An Inventory
Saving A Hero Specific Inventory
Saving A Slotted Inventory
Saving Item Charges
Saving Hero
Saving Multiple Units
Saving Versioned Catalogs
The Importance of the First Value
Smartly Saving Gold For RPG
Ways To Protect Code
The Architecture of Saving
The Architecture of Versioned Saving
Saving Infinite Unique Units
Saving Player Resources
Conditional Saving
Designing More Complex Catalogs
Pros/Cons of displaying code version vs having code version inside of code
Saving Partial Slotted Inventories of multiple sections