Slot Machine - A Possibility?

WrathMonkey

New Member
Reaction score
5
In one TD, I want to incorporate a building, say it's called the "Casino", that, when the builder is close, he can select an ability at the building called "Play Slots" or something. He chooses one of three increments of gold and the gold is deducted from his amount. Then, I want the building to somehow generate three random numbers from 1-9, and confer to the player what was generated, in the exact order. The player then gets that amount of gold (say a 6,1, and 2 were rolled, that amount of gold would be 612) added to his/her current amount. The betting increments would be 100 (in which your roll is divided by three), 300 (in which your roll is divided by 2), and 500 (in which your roll is divided by 1, which means you get the full amount).

It's really complicated, I understand, and I want to have more of a discussion on how to make it, and work on smaller parts to add it up into one larger piece. If we can find any parts of it impossible, we could modify the original design, or abandon it (if it's completely impractical).

I think working on just a single-player TD would be a good start, then manipulating it for multiple-players later on. I'll get to working on possibile pieces to it right now. :D
 

Cokemonkey11

New Member
Reaction score
18
lets just take it from the top

unit purchases a unit
unit purchased equal to 'slot machine'
set integerSlot1 equal to random number between 1 and 9
set integerSlot2 equal to random number between 1 and 9
set integerSlot3 equal to random number between 1 and 9
game - display text ((integer(integerSlot1))(integer(integerSlot2))(integer(integerSlot3)))
 

Zerox

Ultra Cool Member
Reaction score
28
Sounds very cool. And while I may not be able to make it. I'm sure its possible. It sounds like it would be.
 

dannyboydude

Ultra Cool Member
Reaction score
33
here is my slot machine trigger if you want a demo map just ask
but if you want to be a smartie then try it your self

variables -
slotmachine = integer array
Temp_P_group = empty player group



Code:
Slot machine
    Events
        Player - Player 1 (Red) Selects a unit
        Player - Player 2 (Blue) Selects a unit
        Player - Player 3 (Teal) Selects a unit
        Player - Player 4 (Purple) Selects a unit
    Conditions
        ((Triggering player) Current gold) Greater than or equal to 10
        (Unit-type of (Triggering unit)) Equal to Slot Machine
    Actions
        Player - Set (Triggering player) Current gold to (((Triggering player) Current gold) - 10)
        For each (Integer A) from 1 to 3, do (Actions)
            Loop - Actions
                Set SlotMachine[(Integer A)] = (Random integer number between 1 and 3)
        Set Temp_P_group = (Player group((Triggering player)))
        Game - Display to Temp_P_group the text: ((String(SlotMachine[1])) + ((=== + (String(SlotMachine[2]))) + (=== + (String(SlotMachine[3])))))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                SlotMachine[1] Equal to 1
                SlotMachine[2] Equal to 1
                SlotMachine[3] Equal to 1
            Then - Actions
                Game - Display to Temp_P_group the text: You won 100 gold co...
                Player - Add 110 to (Triggering player) Current gold
                Custom script:   call DestroyForce (udg_Temp_P_group)
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        SlotMachine[1] Equal to 2
                        SlotMachine[2] Equal to 2
                        SlotMachine[3] Equal to 2
                    Then - Actions
                        Game - Display to Temp_P_group the text: You won 200 gold co...
                        Player - Add 210 to (Triggering player) Current gold
                        Custom script:   call DestroyForce (udg_Temp_P_group)
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                SlotMachine[1] Equal to 3
                                SlotMachine[2] Equal to 3
                                SlotMachine[3] Equal to 3
                            Then - Actions
                                Game - Display to Temp_P_group the text: Congratulations! Yo...
                                Player - Add 310 to (Triggering player) Current gold
                                Custom script:   call DestroyForce (udg_Temp_P_group)
                            Else - Actions
                                Custom script:   call DestroyForce (udg_Temp_P_group)
 

Lightstalker

New Member
Reaction score
55
here is my slot machine trigger if you want a demo map just ask
but if you want to be a smartie then try it your self

variables -
slotmachine = integer array
Temp_P_group = empty player group



Code:
Slot machine
    Events
        Player - Player 1 (Red) Selects a unit
        Player - Player 2 (Blue) Selects a unit
        Player - Player 3 (Teal) Selects a unit
        Player - Player 4 (Purple) Selects a unit
    Conditions
        ((Triggering player) Current gold) Greater than or equal to 10
        (Unit-type of (Triggering unit)) Equal to Slot Machine
    Actions
        Player - Set (Triggering player) Current gold to (((Triggering player) Current gold) - 10)
        For each (Integer A) from 1 to 3, do (Actions)
            Loop - Actions
                Set SlotMachine[(Integer A)] = (Random integer number between 1 and 3)
        Set Temp_P_group = (Player group((Triggering player)))
        Game - Display to Temp_P_group the text: ((String(SlotMachine[1])) + ((=== + (String(SlotMachine[2]))) + (=== + (String(SlotMachine[3])))))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                SlotMachine[1] Equal to 1
                SlotMachine[2] Equal to 1
                SlotMachine[3] Equal to 1
            Then - Actions
                Game - Display to Temp_P_group the text: You won 100 gold co...
                Player - Add 110 to (Triggering player) Current gold
                Custom script:   call DestroyForce (udg_Temp_P_group)
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        SlotMachine[1] Equal to 2
                        SlotMachine[2] Equal to 2
                        SlotMachine[3] Equal to 2
                    Then - Actions
                        Game - Display to Temp_P_group the text: You won 200 gold co...
                        Player - Add 210 to (Triggering player) Current gold
                        Custom script:   call DestroyForce (udg_Temp_P_group)
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                SlotMachine[1] Equal to 3
                                SlotMachine[2] Equal to 3
                                SlotMachine[3] Equal to 3
                            Then - Actions
                                Game - Display to Temp_P_group the text: Congratulations! Yo...
                                Player - Add 310 to (Triggering player) Current gold
                                Custom script:   call DestroyForce (udg_Temp_P_group)
                            Else - Actions
                                Custom script:   call DestroyForce (udg_Temp_P_group)

Are you sure this works? Shouldn't the Event be ''Generic Unit Event - A unit is sold'' and the condition ''Unit-type of Sold unit equal to YourUnit'' And since this is a Player Event, are you sure there is a triggering unit?
 

dannyboydude

Ultra Cool Member
Reaction score
33
no because i have myn when u click the slots it automatically starts instead of buying a unit and it does work ive used this before
 

Waaaaagh

I lost all my rep and my title being a jerk
Reaction score
70
You should rapidly change it's health as the reels spin.

Code:
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Etc.
 
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