Chewbalka
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I noticed I couldn’t remove/kill props or environment doodads. So I used special effects, but the problem is I can’t find a way to create one with a Z offset. Any ideas?
maybe use locust units instead?
if you mean make a tree/destructible with the model file of the thing i want, tryed it and didint workwell... why dont you make a custom doodad that can be destroyed that looks like the prop?
but the sector destructible covers the doodads and props, i think
You could use a unit with a dummy model - An invisible model with an attachment point.
Then attach the effect to that unit, and make it fly around as you want.
didnt work?
in what specifically did not work?
no glow effect?
couldnt change height?
You could use a unit with a dummy model - An invisible model with an attachment point.
Then attach the effect to that unit, and make it fly around as you want.
I noticed I couldn’t remove/kill props or environment doodads.
Trigger:
- Animation - Play the hide animation for all doodads of type Fire Gust within (Playable map area)
hide animation hides them. For any doodads I think. I tested it on shrubs.
Does that solve your pre-problem?
If you post some triggers or a map others or myself can much easier help you with your problem. The answer to how it is solved has already been given by Romek. I use that method myself with great effect as well.
I don't know how to help you without triggers to show why your light is not showing.
This sounds like a trigger doing the creating. If you want to adjust the height, just make the model the effect is attached to fly and you'll get the height you want. If you don't know how to make it fly, you'll just have to add and remove the Crow Form ability, and then set it's fly height.Anyway i tested creates a special effect and the glow did work through special effect - create.
It works if you use the right models and triggers. Give the unit a model like the dummy.mdx attached to this post. Attach the effect to it's "origin", then make it fly. You should not hide the model through triggers, cause that also hides the effect. Instead give the unit the ability Locust so it loses the ability to be selected, targeted and have a health bar.romeks idea is good but it didn’t work