SPELL REQUEST [GUI] - helping G

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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Woah..
mapguy's gonna' be doing spells? o.0

Watching this thread.
Nao.
wasn't that a bit rude? :p
[EDIT]
On a side-note, I wonder why there isn't a Jass spell request thread ._.
Since these who is "good" with jass dont have the time or ar not willing to spend it on requests on others... :p

why dont you start a JASS req thread? i'm sure many would like it. :)
 

mapguy

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Only one level, it's for a mage in my map.
This mage has mana-intensive spells.

Each hero in my map has one 'Default' ability.
And I'd like something like that for this mage's default spell.

One level, one unit, one player =)
It should drain 10 mana/second.
No target limit.

800 AoE, thanks for taking the time to work on it xD

Ok, I`ll make your spell.
since u only want ONE hero in your map to have this ability it`s easy to make.

Spell Type:Mui
Spell Name:Mummifie
Description:When The hero Reaches In A Specific Range With a Corpse,The Hero Will Mummifie The Corpse Bringing It Back To Life.
Levels:4
Mummy Has....
Level 1.20-25 Dmg Max Of 2 Mummies No Timing 200 Range.
Level 2.26-30 Dmg Max Of 3 Mummies No Timing 300 Range.
Level 3.30-37 Dmg Max Of 4 Mummies No Timing 400 Range.
Level 4(max).40-52 Dmg Max Of 4 Mummies No Timing.500 Range.
Note!Passive No Mana Cost Needed Model Not Needed.
Not Sure If Gui can make the mummie limits..
if it cant..
Spell Type:Mui
Spell Name:Dynamite Toss
Description:The Hero Tosses A Dynamite(model not needed) At A Place Exploding At 550 AOE Dealing 425 Damage And Stunning For 2.5 Seconds.(max level descrip)
Levels:4
Level 1.Deals 250 Damage 1.5 Second Stun 250 AOE.150 Mana cd 20
Level 2.Deals 300 Damage 2 Second Stun 350 AOE 125 Mana cd 15
Level 3.Deals 375 Damage 2.5 Second Stun 450 AOE 100 Mana cd 15
Level 4.Deals 425 Damage 2.5 Second Stun 550 AOE 100 Mana. cd 15
Thanks!:thup::thup:

I can handle this.
but I must know if you want more than one hero in your map to have this spell.

Sub-zero Vortex

A circle of ice would closes in the target like a vaccum chamber. Then when all the ice clashes together, it traps the target in one pillar of ice unable to move for 5 seconds

cooldown would be 30 secs and mana costs 120

only 1 level




hope you understand what i meant

yes, this is very easy. I`ll do

Are you still gonna finish my spell?

I will, cause another guy asked for it, but with some modifications


OK PEOPLE, HERE IS THE BOOMERANG SPELL. no bugs this time, it works fine on any regular AOS. But don`t work in Tower defense games.
to active the spell you must add to your map the trigger called boomer, the custom dummy boomer unit, and the passive spell that the dummy has. and all variables of course
 

Attachments

  • Boomer spell - by mapguy (finish).w3x
    40.8 KB · Views: 240

Ayanami

칼리
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Not a request but just some notes.

You do not need to use the "Do Nothing" Action as it just does nothing. Just leave it blank. As for the periodic movement, may I suggest using 0.04 or 0.03 seconds instead? It's much smoother to me. Anyways, good luck with the spells I guess.
 

mapguy

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Not a request but just some notes.

You do not need to use the "Do Nothing" Action as it just does nothing. Just leave it blank. As for the periodic movement, may I suggest using 0.04 or 0.03 seconds instead? It's much smoother to me. Anyways, good luck with the spells I guess.

I normally uses 0.03, but for boomer spell I used 0.05 because dividing by 3 means a number hard to work with when u make spells using physics formulas.

and not so much difference.

0.05 means 20 moves per second.
0.04 means 25
0.03 means 33

for human eyes the difference is almost unseen.
 

Ayanami

칼리
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I normally uses 0.03, but for boomer spell I used 0.05 because dividing by 3 means a number hard to work with when u make spells using physics formulas.

and not so much difference.

0.05 means 20 moves per second.
0.04 means 25
0.03 means 33

for human eyes the difference is almost unseen.

But the smoothest would actually be 25 frames per second. So 0.04 seconds would be good.
 

mapguy

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But the smoothest would actually be 25 frames per second. So 0.04 seconds would be good.

since some people already downloaded the spell, I think that removing it and replacing ahsrg...

then if someone wants to change the boomer spedd its easy.

the person must change the 0.05 to 0.04
and then go to the:
set movement_boomer [custom value of (unit)] = (movement_boomer [custom value of (unit)]) +/- 0.5 change to +/- 0.62

LOL!

FORGET WHAT I SAID ABOVE!

I`ll remake the spell with 0.03.

I`ll replace the old boomer for a new one
 

mapguy

New Member
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0.03 boomer

here is the boomer with 0.03 periodic event.

this is the same as the last one.

this is just more beautiful to see.
 

Attachments

  • Boomer spell - by mapguy 0.03.w3x
    40.7 KB · Views: 268

Nherwyziant

Be better than you were yesterday :D
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But the smoothest would actually be 25 frames per second. So 0.04 seconds would be good.

0.03125 is the best, I think. And that would be 32 hits per second.
 

mapguy

New Member
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Mana consumption

OK GUYS!

here is the mana consumption spell.

I hope u all like it.

to use the spell just have to add the custom ability, the custom buff, the variables and the triggers to your map.
duration, AOE (casting), mana cost, cooldown you can set in object editor.
mana drained per second and distance till link breakes you must change in the trigger.
you can also change the transparence of the lightning effect in the trigger.

here is it.

THIS SPELL WAS REQUESTED FOR A MAP WHERE ONLY ONE HERO USES IT, which means it dont work if more than one hero uses this skill at same time.

bonus: you CAN use refresher orb in this spell, it don`t bug :D
 

Attachments

  • Mana consumption (complete) - by mapguy.w3x
    38.8 KB · Views: 258

Nherwyziant

Be better than you were yesterday :D
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Dude, that's mana, how about mine? :(. I know it's easy to configure from mana to life on GUI. But I can't read your code lol cuz I do vjass ^_^, I stop learning GUI
 

mapguy

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Dude, that's mana, how about mine? :(. I know it's easy to configure from mana to life on GUI. But I can't read your code lol cuz I do vjass ^_^, I stop learning GUI

my soul is GUI and my brain thinks like GUI.

I don`t want to change for JASS cause my AOS is 25% done and it`s all GUI.

and u can ask anyone in this forum to change the manaconsumption to life consumption for you. I already did the hardest part, you just have to change the part that removes mana to deal damage , and the part of add mana to add life.

I made manaconsumption because Sinecosine wanted it mana.
 

Jae

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dude i want to know how's my spell doing ^_^...

keep doing a good job ^_^ i think your my idol now because of your brain thinking like GUI
 

mapguy

New Member
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one hero for the spell is needed only .
Thanks

so you don`t need MUI anymore?
dude i want to know how's my spell doing ^_^...

keep doing a good job ^_^ i think your my idol now because of your brain thinking like GUI

I`ll start your request today. maybe I finish it in some hour or tomorrow.

I`ll start with the mummy spell.

and another thing:
Jae, I can`t understand your spell, give more information.
 

mapguy

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Mummifi

here is the mummifi spell:

to use it in your map add all variables, triggers, add the 4 mummies and the spell mummifi.

to change the power of the mummies, use object editor.
to change AOE, maximum number of mummies, use trigger editor.

you said me in a second post that you want only one hero to have this spell, so I made it NOT-MUI, but if you or someone else wants a MUI version of this spell I can do it.

here is the NOT-MUI version
 

Attachments

  • Mummifi - by mapguy.w3x
    38.3 KB · Views: 285

puppetmaster

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Hello, i hope you make this spell without 'HASHTABLE' .

This spell is based on FPS game.

Spell name: Flashbang.
Target type: Target unit/ target point
AoE: 350
Alex throws a flashbang to his enemies. Cause blind for 6 seconds.

L1:Blind 45%
L2:Blind 55%
L3:Blind 65%
L4:Blind 75%
L5:Blind 85%

MANA COST: 75/ 80/ 100/ 120 /130
CoolDown: 15 seconds to all levels.

NOTE:-Make the spells effect using ' smoke screen' by Riki in DotA.
-Lets say, a enemy in the affected area and it manage to escape from the affected area...it still have the buff> 6 seconds blind.
 
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