spell requests and questions

rongheng

New Member
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5
I wan to create a spell that metamorphs my hero into another custom model(u guys can jus put anything first) and then freezes all unit within a range of 1000 for 10secs. After the freeze, slow the units as if they got frost bite for 20secs and then change the terrain below the hero's foot for a range of 1000 into ice(The terrain stays until my metamorphasis is over).(do these all in tat transformation)

pls help thanks :D

The questions:
1. This question is answered.

2.This question is answered.

3. (Going to be updated)

4. This question is answered.

5. This question is answered.

6. This question is answered.

7. This question is answered.
 

Komaqtion

You can change this now in User CP.
Reaction score
469
1. Do you mean you have to cast that skill before each cast of the other one ?!
Like, at start, the second ability is unavailable, and then I cast the first skill, making the second skill available, and then I cast the second skill, will it be unavailable again then, or will it be available forever ? :S

2. You need to add and remove the ability "Crow Form" by triggers to the unit, and then change it's flying height with triggers, like this:
Trigger:
  • Actions
    • Unit - Add Crow Form to (Triggering unit)
    • Unit - Remove Crow Form from (Triggering unit)
    • Custom script: call SetUnitFlyHeight( GetTriggerUnit(), 100.0, 0.0 )

This trigger will change the fly height of (Triggering unit) to 100...
(JASS is required to change the flying height ;))

3. Well, we have great tutorials here on TheHelper.com and there's also here ;)

4. Well, there's always The Hive Workshop, try searching there ;)

5. The model is only the "skeleton" of the model, meaning that it has no outer appearance yet, and that's where the texture comes in (I'd believe it's something like this, but I'm definitely no modeller XD) So the texture (or "Skin") is the outer appearance, like colors :D

6. .blp I'd believe :S
 

rongheng

New Member
Reaction score
5
1. yes but i am doing matamorphasis so when the morph is over then i cant use the second skill anymore till i matamorph again.

2. do u have it in GUI?

3. i went there b4 already and it helped a bit but i nid more info and examples.

4. i searched there b4 already.

ty for questions 4,5 and 6.

do u have time for the spell request?
 

rongheng

New Member
Reaction score
5
i read it and it is very detailed and i would nid those kind of explaining more often. But i know all those already and i am very weak on variables which i know nothing and i would be greatful if u could teach custom spells and variables.
 

adeoin

Member
Reaction score
11
well if you want I could send you a message teaching you how to use variables and what they are. Just say so
 

rongheng

New Member
Reaction score
5
Can u teach GUI as well? And send u a message on email or can i talk on msn so u can reply faster?
 

DrEvil

FCRI Associate!
Reaction score
111
2.
Trigger:
  • ---
    • Unit - Add Storm Crow Form to Leap_Caster
    • Unit - Remove Storm Crow Form from Leap_Caster
    • Animation - Change (Triggering unit) flying height to 400.00 at -0.00


;)
 

DrEvil

FCRI Associate!
Reaction score
111
7.
Wouldn't BTN_<IconName>
mean <IconName> Button ?

Because I've only come across buttons with the BTN / DISBTN / ACT /PAS
(Button,Disabled Button,Active,Passive)

3.
There are lots of threads in this area, about how to do 'stuff', if you use the search feature along the 'User CP' bar you can find threads on what you need to know.
e.g. Search-> 'How to use variables' and it will display threads about 'How to use variables'
:)
 

adeoin

Member
Reaction score
11
actually if you have i can teach you, so if you do send me a private message, and we can get started.
 

Bogrim

y hello thar
Reaction score
154
You can enable and disable the skill for the player if certain conditions are met. For instance:
Trigger:
  • Metamorphosis
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Metamorphosis
    • Actions
      • Player - Enable Mana Burn for (Owner of (Triggering unit))
      • Wait 60.00 seconds
      • Player - Disable Mana Burn for (Owner of (Triggering unit))

This requires that you add the ability to the unit initially and disable the ability for all players in the Map Initialization. Simply put an action matching this:
Trigger:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Player - Disable Mana Burn for (Player((Integer A)))

Mana Burn would be whichever ability it is you want to enable/disable for Metamorphosis. 60.00 seconds would be the duration of your transformation.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
How do we make the skills tat are avaliable to cast required to cast another skill b4 we can cast tat skill.

simple.

Trigger:
  • trigger1
    • events
      • unit - unit starts the effect of an ability
    • conditions
      • ability being cast equal to another_spell
    • actions
      • unit - add your_spell to triggering unit


and after you cast it, remove it:

Trigger:
  • trigger2
    • events
      • unit - unit starts the effect of an ability
    • conditions
      • ability being cast equal to your_spell
    • actions
      • unit - remove your_spell from triggering unit


unit shouldn't have the spell initially
 

rongheng

New Member
Reaction score
5
Ty Bogrim for answering the question and ty Dinowc for answering too. I prefered Bogrim's answer. Anyways ty both of u.

And, nobody wants to take on the spell request?
 
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