Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 10.00% transparency
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency //To change back.
Oh. I see.
Or he could count: If 255 = 100%, then 1% = 2.5.
So if he set it to 250 in the Object Editor, it would be 98% in the trigger.
That is correct. Either do that, or live with off-colored units....
When you have over ~50 units tinted this would be really cumbersome, you would have to store all the colors of all the tinted units in the map.