There is no way to get a units current Vertex Coloring correct?

Exide

I am amazingly focused right now!
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I think 100% = default, unless you change it in the Object Editor.
 

Goober4473

TH.net Regular
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I think 100% sets it to 255, not the value in the object editor. But I don't know how to save the coloring so you can put it back later.
 

Evan1993

Ultra Cool Member
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I already know that, most of the units in my map have been changed and when I make a unit transparent I am forced to change their color aswell.

I want a way to reset them to the color they were before.
 

Exide

I am amazingly focused right now!
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You can't, if you change it in the Object Editor..

To make it transparent:

Code:
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 10.00% transparency

Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency  //To change back.
 

Goober4473

TH.net Regular
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His problem is that if he sets all the colors to 100%, they'll all be 255, not what they were originally, as set in the object editor.

Maybe there's a JASS command?
 

Exide

I am amazingly focused right now!
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Oh. I see.
Or he could count: If 255 = 100%, then 1% = 2.5.
So if he set it to 250 in the Object Editor, it would be 98% in the trigger.
 

Evan1993

Ultra Cool Member
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Oh. I see.
Or he could count: If 255 = 100%, then 1% = 2.5.
So if he set it to 250 in the Object Editor, it would be 98% in the trigger.

...

When you have over ~50 units tinted this would be really cumbersome, you would have to store all the colors of all the tinted units in the map.
 

Knight7770

Hippopotomonstrosesquiped aliophobia
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...

When you have over ~50 units tinted this would be really cumbersome, you would have to store all the colors of all the tinted units in the map.
That is correct. Either do that, or live with off-colored units.
 
M

mrchak

Guest
you could set the custom integer value for each unit on the map to be a 6 digit tinting number, 000000 - 999999 at map initialization, or when the unit is created.
Red/Green/Blue = ##/##/## - and if something is 100%, just record it as 99, as nobody will notice the difference.
 
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