Is there any other way to trigger this?
This is the trigger
The "Buy Chickens" ability is based of the Charge gold and lumber.
There are 50 levels and the tooltips are;
normal - Buy a Chicken
normal extended - You currently have <A005:AAns,rng1> Chickens.
normal extended level 2 - You currently have <A005:AAns,rng2> Chickens.
etc
Range level 1(rng1) = 1
Range level 2(rng2) = 2
etc.
But in-game the tooltip will only display level 1, and not change even though the level of the ability increases
Can any come up with a solution?
This is the trigger
Trigger:
- Buy chickens Copy
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Unit-type of (Triggering unit)) Equal to StashSpot
- Actions
- Unit - Create 1 Chicken for (Owner of (Triggering unit)) at (Random point in Chickens <gen>) facing Default building facing degrees
- Unit - Set level of Buy Chickens for (Triggering unit) to ((Level of Buy Chickens for (Triggering unit)) + 1)
- Events
The "Buy Chickens" ability is based of the Charge gold and lumber.
There are 50 levels and the tooltips are;
normal - Buy a Chicken
normal extended - You currently have <A005:AAns,rng1> Chickens.
normal extended level 2 - You currently have <A005:AAns,rng2> Chickens.
etc
Range level 1(rng1) = 1
Range level 2(rng2) = 2
etc.
But in-game the tooltip will only display level 1, and not change even though the level of the ability increases
Can any come up with a solution?