Conal
Member
- Reaction score
- 12
Toy 3D Map v2
Here's a little toy map I composed taking some of the ideas from my old Zed map with a smaller goal in mind. In this map, you will traverse a four story building with a close-up third person camera view.
I made a movement system using the WASD keys because movement with the arrow keys would be slow. Arrow keys are used as another way to control the camera movement. The hotkey E will be the all-purpose "Use" key and would open chests, push buttons, climb ladders, etc.
[del]I've gotten suggestions for a button to turn around quickly but I thought that would be a nifty aspect for teamwork. In multiplayer, it might be advantageous to protect each others backs.[/del] Turning around quickly will be a necessity for surviving.
As for gameplay, it would be a simple walk-around-find-guns style map. Zombies would appear from the darkness and you would right-click them to shoot them. However, currently the map does not support multiplayer.
Bugs
- Corners of tiles cut off due to the angle of attack (fixable with smaller tiles and more of them but that might generate lag)
- Marine likes to channel after climbing a ladder
Upcoming Features
- Hallways on specific floors
- Items on specific floors
- Terrain
- Option to set how far you can see (less lag)
- Pathmapping for zombies within buildings
Screenshots
Spooky inside the building...
4th-Floor looking down at some torches.
Changelog
Here's a little toy map I composed taking some of the ideas from my old Zed map with a smaller goal in mind. In this map, you will traverse a four story building with a close-up third person camera view.
I made a movement system using the WASD keys because movement with the arrow keys would be slow. Arrow keys are used as another way to control the camera movement. The hotkey E will be the all-purpose "Use" key and would open chests, push buttons, climb ladders, etc.
[del]I've gotten suggestions for a button to turn around quickly but I thought that would be a nifty aspect for teamwork. In multiplayer, it might be advantageous to protect each others backs.[/del] Turning around quickly will be a necessity for surviving.
As for gameplay, it would be a simple walk-around-find-guns style map. Zombies would appear from the darkness and you would right-click them to shoot them. However, currently the map does not support multiplayer.
Bugs
- Corners of tiles cut off due to the angle of attack (fixable with smaller tiles and more of them but that might generate lag)
- Marine likes to channel after climbing a ladder
Upcoming Features
- Hallways on specific floors
- Items on specific floors
- Terrain
- Option to set how far you can see (less lag)
- Pathmapping for zombies within buildings
Screenshots
Spooky inside the building...
Changelog
Version 2
- Jittery walking bugfix
- Movement changed a bit (more fluid)
- Model crash on old cards bugfix
- Swaying camera left/right no longer interrupt movement
- Added support for left/right arrow keys
- Doors added
- Rewrote a few triggers and removed deprecated model
- Jittery walking bugfix
- Movement changed a bit (more fluid)
- Model crash on old cards bugfix
- Swaying camera left/right no longer interrupt movement
- Added support for left/right arrow keys
- Doors added
- Rewrote a few triggers and removed deprecated model