Trigger Editor Syntax Highlighting

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
Maybe make it function with GUI too?
Like sync it with 56ks program?
I know JASS but GUI isin't, not used so it'd be awesome if they both were in one.
 

Tom Jones

N/A
Reaction score
437
>Unfortunately no, it can't see the header of your map.

So the program only parses the currently hooked trigger?

Some more issues:
If I close the editor and got a trigger hooked, the program still runs in the background.
 

SFilip

Gone but not forgotten
Reaction score
634
0.4 update, see the first post.

> only parses the currently hooked trigger?
Yes.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
To close it running in the backgroud.
Press Ctrl+Alt+Delete
Goto processes and find the process
End that process
Fin~
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
I remember hearing SFilip or someone saying that it isn't one of the major tools or something like that so SFilip didn't link it, but IMO, I think it should be linked because it does help JASS. ;)
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
Can you fix the indent bug?
TESH screws up my indenting if I make changes with out it open or code woth out it completely.
 

SFilip

Gone but not forgotten
Reaction score
634
Not really sure if I understand what you're talking about, care to give some more info?
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
Okay, lets say I'm calling a local.
No TESH
JASS:
    local group g = CreateGroup()


W/o TESH after edit.
JASS:
        local group g = CreateGroup()


Created in TESH and then Unhooked
JASS:
     local group g = CreateGroup()


Coded is TESH, edited and hooked.
JASS:
        local group g = CreateGroup()

When I unhook the above its correct in the WE editor and if I remove the indent it has no indent when unhooked.
 

Cohadar

master of fugue
Reaction score
209
It crashes in combination with NewGenPack
when there is a syntax error in trigger
 

Cohadar

master of fugue
Reaction score
209
It crashes in combination with NewGenPack
when there is a syntax error in trigger

Ok sorry about this, it seems that in this particular case of error I made
NewGenPack crashes on his own, no matter if TESH is hooked
 

Cohadar

master of fugue
Reaction score
209
Feedback:

Move Refresh button away from Unhook button

Sometimes when all screen goes gray I have to "blindly" click on refresh button
and there is a risk of accidentally pressing unhook,
the best place to put that refresh button be all the way on the right,
so we always know where it is.

(no I don't like using autorefresh option)
 
A

Ammorth

Guest
Request

I finally downloaded this after Vex mentioned it. It works awesome, and I was able to get it to load with grimoire. I do have one suggestion though, could you get it to save the styling options within a file (after they are modified) so that they can be reloaded on the next run (hate the current color scheme and I hate having to change it every time.

Other than that, great little addon.
 

SFilip

Gone but not forgotten
Reaction score
634
The style changes as well as all other options do save, but only after you exit the program.
A lot of people, however, exit WE without exiting TESH separately (Unhook and then X). I'm currently working on avoiding all this mess by remaking TESH as a DLL grimoire can inject.
 

Cohadar

master of fugue
Reaction score
209
Move Refresh button away from Unhook button

Plz remember to do this, it is really important to me.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
Maybe add icons for the buttons?
Refresh.jpg
 
S

suncowiam

Guest
Move Refresh button away from Unhook button

Plz remember to do this, it is really important to me.

In case you didn't know, you can also hit ALT-S to refresh. But if you did know and still don't like that, then disregard this.



SFilip... Could you implement control-arrow so that the cursor will skip words. That would be very useful. :)
 
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