"Parse" as in syntax highlight or syntax check?
The first is already there, the second is currently facing a bit of a problem...JassHelper is made to take an entire map with a complete war3map.j. I can probably reproduce that, but the check may easily get inaccurate.
Hopefully Vexorian will add a syntax check possibility to JH himself which will make it much easier for me.
Syntax check, you answered to my question. Can you add to World Editor search function like is in JASSCraft ? if not similar maybe help file what works like that (That you can open from World Editor menu where are all commands) ?
By the way that button idea makes your program more fancy, I like it. Also is there way to change World Editor trigger box background color ?
first some hints, even if i did not tested it yet:
- keep most of the new parts in this program free to deactive / activate
- let the resize field sizes on its own
- make the program auto-hook, so that you do not have to click the Hook button everytime
and whats really important:
It does not work! I estimate it's the german Trigger Editor window title... Either add a "Show me the trigger window" function and let the user focus it and then save the name, detect it not from the title but from any other program part, or add multiple language titles too the program...
in german it is: Auslöser-Editor
in case you dont see the ö : its the o with two dots, alternatively spelled oe
Read the first post?
To be more specific the changelog?
...
-title of the window TESH tries to find ("Trigger Editor" by default) can be changed through the INI file, this should make it compatible with non-English WE versions
...
oh, im sorry, already searched for such a solution but did not find the ini somehow :banghead:
now works fine, only when changing between triggers, that could be optimized (like saving the cursor position and jump to it back later, the same problem exists with the normal editor, and the grey screen or no blinking text if you use autorefresh)
all in all, nice tool
EDIT: would be nice if it also worked with the map script (above all triggers)
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory