Baltazhar
Active Member
- Reaction score
- 55
I'll cut straight to the chase here.
I have an ability based off Searing Arrow, original used by Priestess of the Moon. Since it's just a shell-ability, and the real work is trigger effects, nothing more needs to apply here.
So far I have tried:
Unit - A unit Begins casting an ability
Unit - A unit Finishes casting an ability
Unit - A unit Starts the effect of an ability
-without any results.
What I wanted my ability to do is: Use or set on autocast, while active (or used) the unit deals splash damage.
When casting the ability myself (not using autocast), the trigger triggers just fine. With autocast, no response.
The unit in question is a melee hero, and the damage splashed should be % of his original damage, so items would affect it as well.
The trigger gives the unit the ability Cleave for 1 second, then removes it again. Is there a smarter way to do this? Read something about using the Orb of Fire ability for splash, but I still need it to be wrapped in an autocast spell.
I have an ability based off Searing Arrow, original used by Priestess of the Moon. Since it's just a shell-ability, and the real work is trigger effects, nothing more needs to apply here.
So far I have tried:
Unit - A unit Begins casting an ability
Unit - A unit Finishes casting an ability
Unit - A unit Starts the effect of an ability
-without any results.
What I wanted my ability to do is: Use or set on autocast, while active (or used) the unit deals splash damage.
When casting the ability myself (not using autocast), the trigger triggers just fine. With autocast, no response.
The unit in question is a melee hero, and the damage splashed should be % of his original damage, so items would affect it as well.
The trigger gives the unit the ability Cleave for 1 second, then removes it again. Is there a smarter way to do this? Read something about using the Orb of Fire ability for splash, but I still need it to be wrapped in an autocast spell.