i say about 12, checking for kills, Multiboard, spells, etc .. i don't think the other periodic triggers leak cause i've disabled them and tryed to run the map and it had the same ID count grow, im gettint to think its some bug related to the migration from world editor Fr version to En version, not sure about that lol. the other periodic triggers beside the trigger posted above are similar to this one ( i mean, changing a variable in gui )
Trigger:
- Gold Periodic
- Events
- Time - Every 15.00 seconds of game time
- Conditions
- Actions
- Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Player((Integer A))) slot status) Equal to (==) Is playing
- Then - Actions
- Player - Add 5 to (Player((Integer A))) Current gold
- Else - Actions
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
- Events