very simple question about mana

NBalfa

New Member
Reaction score
10
Hey guys,
can you remind me which trigger sets the maximum mana of a unit?
coz I am bored of spending my time on searching it
 

johnnymra

New Member
Reaction score
14
This is totally amazing... not just you'r lazy but even not to remember such a simple thing? No offence...

Unit - set mana (percentage)
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
there is no such trigger action. there is no easy way to manipulate the maximum mana and hitpoints of units.
however, one of our members here at thehelper made a jass library which abuses a glitch in the system to simulate such functions.

if i remember correctly it was "Status" written by Jesus4Lyf, search for it in the "Turtorials & Resources" Sub-Forum.
 

Laiev

Hey Listen!!
Reaction score
188
Status is for Stun, Mana, Life, Doom, Etc...

Here the list:

JASS:
//      Methods:
//     ¯¯¯¯¯¯¯¯¯¯
//          Statuses (short list):
//              - Disable (addDisable, removeDisable, isDisabled)
//              - Stun (addStun, removeStun, isStunned)
//              - Silence (addSilence, removeSilence, isSilenced)
//              - Doom (addDoom, removeDoom, isDoomed)
//              - DisarmMelee (addDisarmMelee, removeDisarmMelee, isDisarmedMelee)
//              - DisarmRange (addDisarmRange, removeDisarmRange, isDisarmedRange)
//              - Disarm (addDisarm, removeDisarm, isDisarmed) // this is both Melee AND Ranged.
//              - Immobolise (addImmobolise, removeImmobolise, isImmobolised)
//              - Invisible (addInvisible, removeInvisible, isInvisible)
//              - Ghost (addGhost, removeGhost, isGhost)
//              - Invulnerable (addInvulnerable, removeInvulnerable, isInvulnerable)
//              - Immunity (addImmunity, removeImmunity, isImmune)
//              - Pause (addPause, removePause, isPaused)
//              - Hide (addHide, removeHide, isHidden)
//              - Unpath (addUnpath, removeUnpath, isUnpathed)
//              - Hex (addHex, removeHex, isHexed)
//              - Locust (addLocust, removeLocust, isLocust) // does not remove correctly for flying units, use with caution.
//              - NeverMiss (addNeverMiss, removeNeverMiss, isNeverMiss)
//              - AlwaysMiss (addAlwaysMiss, removeAlwaysMiss, isAlwaysMiss)
//              - Untouchable (addUntouchable, removeUntouchable, isUntouchable) // 100% evasion
//              - Banish (addBanish, removeBanish, isBanished)
//              - Phase (addPhase, removePhase, isPhased) // clashes with windwalk, interrupts current order
//              - ResistantSkin (addResistantSkin, removeResistantSkin, isResistantSkin)
//              - ReflectPiercing (addReflectPiercing, removeReflectPiercing, isReflectPiercing)
//
//          Bonuses (short list):
//              - ArmorBonus (modArmorBonus, getArmorBonus)
//              - DamageBonus (modDamageBonus, getDamageBonus)
//              - StrBonus (modStrBonus, getStrBonus)
//              - AgiBonus (modAgiBonus, getAgiBonus)
//              - IntBonus (modIntBonus, getIntBonus)
//              - AttackSpeedBonus (modAttackSpeedBonus, getAttackSpeedBonus)
//              - Health (modHealthBonus, getHealthBonus)
//              - Mana (modManaBonus, getManaBonus)'
//              - HealthRegen (modHealthRegenBonus, getHealthRegenBonus)
//              - HealthRegenPercent (modHealthRegenPercentBonus, getHealthRegenPercentBonus) // percent of max
//              - ManaRegen (modManaRegenBonus, getManaRegenBonus)
//              - ManaRegenPercent (modManaRegenPercentBonus, getManaRegenPercentBonus) // percent of max
//              - MoveSpeed (modMoveSpeedBonus, getMoveSpeedBonus)
//              - MoveSpeedPercent (modMoveSpeedPercentBonus, getMoveSpeedPercentBonus) // percent of current move speed (after normal bonuses).
 

WolfieeifloW

WEHZ Helper
Reaction score
372
There's no way to change maximum mana.
But you can reset a unit's mana to it's max using
Code:
Unit - Set mana of (Triggering unit) to 100.00%

/EDIT: @johnnymra: Not only are you too lazy to read/understand the question, you post your wrong answer in a rude manner..
No offense.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
I know there was a system somewhere on the site for decreasing a unit's max health or mana, but nothing about increasing it. You could just use the Item Mana Bonus abilities.
 

Inflicted

Currently inactive
Reaction score
63
I recall seeing a similar problem like this before, and sombody abused a glitch with adding and removing add mana bonus and leveling it up and removing it. Using it as a mana tome, could do something similar for this.

As for setting, you'd need alot of loops or use one of those systems above.
 
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