T
ThE-eNiGmA
Guest
I have a few generic ideas, one of which I've actually done. You can create a swarm ability for the necro(I know, I know, overdone) that you can set as either a defensive spell that does damage to any units within close range, or as an attack spell that can harass enemies at a distance. What you do is take the summoned unit, whatever one you prefer, and give it a modified form of the phoenix ability, like BattleShips. This gives the unit an automatic, random attack, that with the right effect, could look very nice. You could give the swarm range a very short distance, but give the attack range of phoenix a really long range, looking like you summoned ranged spellcasters
Another interesting variation, if possible, is using the same swarm ability, and making
the swarming unit a copy of the hero. Weird, but it would be like a "diffusal of spirit."
You would have to render the casting hero invisible during the duration, or replace it with a cool effect.
Ablilty number three is more along the lines of an elemental spell. Well, tri-elemental. If you can rig it so that three elemental spells (fire, lightning, ice) are cast either in order or all at once, it would probably be very interesting to watch, and thats probably all that can be said for it.
For the rogue, I would recommend giving him a form of a "double strike" ability. It would be a permanent ability, that makes a unit strike twice very quickly. Higher lvls might decrease the speed between strikes, dmg, etc.
(P.S.) For yet another, more creative variation of swarm... if you have a couple of dummy units casting the same ability, only with the swarming unit having a different phoenix fire effect, you could create a variety of projectile attacks. Say, having fire/ice/lightning effects. It would definitely make it a bit more unique. Using a necro as the swarming unit would make it look like the skellie mages from D2, but you can use whatever you want.
Just a few thoughts. Hope they are interesting.
Another interesting variation, if possible, is using the same swarm ability, and making
the swarming unit a copy of the hero. Weird, but it would be like a "diffusal of spirit."
You would have to render the casting hero invisible during the duration, or replace it with a cool effect.
Ablilty number three is more along the lines of an elemental spell. Well, tri-elemental. If you can rig it so that three elemental spells (fire, lightning, ice) are cast either in order or all at once, it would probably be very interesting to watch, and thats probably all that can be said for it.
For the rogue, I would recommend giving him a form of a "double strike" ability. It would be a permanent ability, that makes a unit strike twice very quickly. Higher lvls might decrease the speed between strikes, dmg, etc.
(P.S.) For yet another, more creative variation of swarm... if you have a couple of dummy units casting the same ability, only with the swarming unit having a different phoenix fire effect, you could create a variety of projectile attacks. Say, having fire/ice/lightning effects. It would definitely make it a bit more unique. Using a necro as the swarming unit would make it look like the skellie mages from D2, but you can use whatever you want.
Just a few thoughts. Hope they are interesting.