SerraAvenger
Cuz I can
- Reaction score
- 234
This is not for WarCraft 3 (at least, not without mmo support)!
EDIT:
An example:
The game is a chess board.
The application knows that players have figures in some color, that they can move them, and what to do if something like that happens.
There is a rulebook with rules, but there is no error message when the rules are broken, there is no penalty or anything like that.
The players do have to know the rules and enforce them. If the opposing player breaks a rule (in chess, that could be moving two figures instead of one in a single turn), the player needs to tell "You were cheating!" and call a Judgee, who will then look at the game and enforce penalty (undo the illegal move, get excluded from the game (== win for the other player), loose points, get banned for some time etc etc pp) where necessary.
Would you play such a game or is self-managed consistency a 100% must for computer games?
THX TO ARTIFICIAL <3, read before posting.
> I'm afraid I don't understand what you mean.
He means the game would have rules, but the game just wouldn't enforce them. Just like there are rules in chess, but the board and the pieces don't make you have to follow those rules, the other player does.
> since I don't know the rules...
It's the game that doesn't know the rules, not you.
EDIT:
An example:
The game is a chess board.
The application knows that players have figures in some color, that they can move them, and what to do if something like that happens.
There is a rulebook with rules, but there is no error message when the rules are broken, there is no penalty or anything like that.
The players do have to know the rules and enforce them. If the opposing player breaks a rule (in chess, that could be moving two figures instead of one in a single turn), the player needs to tell "You were cheating!" and call a Judgee, who will then look at the game and enforce penalty (undo the illegal move, get excluded from the game (== win for the other player), loose points, get banned for some time etc etc pp) where necessary.
Would you play such a game or is self-managed consistency a 100% must for computer games?
THX TO ARTIFICIAL <3, read before posting.
> I'm afraid I don't understand what you mean.
He means the game would have rules, but the game just wouldn't enforce them. Just like there are rules in chess, but the board and the pieces don't make you have to follow those rules, the other player does.
> since I don't know the rules...
It's the game that doesn't know the rules, not you.