any hero ideas out there?

A

Aqua_Dragon

Guest
Heres One Based On Me (Don't Mind That This Is The 5th Almost Exactly Alike Dragon Hero That I've Posted, They All Have Different Abilities So They Are Different :) )

Name: Poison Dragon
Base: Hydra
Abilities:
Acid Barrage: The Poison Dragon Uses The Acid That's Inside Of It Into Acid Balls Which Get Shot Onto A Certain Area Of Land.
Level 1 - 15 Balls, 600 AOE, 30 Damage
Level 2 - 20 Balls, 700 AOE, 50 Damage
Level 3 - 23 Balls, 750 AOE, 60 Damage
Base: Cluster Rockets
Icon: Corrosive Breath

Poison Field: The Poison Dragon Calls Forth It's Power Of Poison To Create A Small Field Of Poison Around It Which Deals Damage To Any Unit That Stays In The Field Of Poison For A Period Of Time
Level 1 - 20 Beasts Per Second, 200 AOE, 5 Damage Each
Level 2 - 25 Beasts Per Second, 250 AOE, 6 Damage Each
Level 3 - 30 Beasts Per Second, 300 AOE, 7 Damage Each
Base: Stampede (Using Corrosive Breath Target As Beast)
Icon: Essence Of Blight

Acid Shot: The Poison Dragon Conjures Up A Giant Ball Of Acid That It Shoots At One Enemie.
Level 1 - Does 30 Damage
Level 2 - Does 40 Damage
Level 3 - Does 50 Damage
Base: Fireball
Icon: Chaos Attack

Poison Frenzy: The Poison Dragon Sucks Up Every Inch Of Poison Around It And Inside Of It's Body For 5 Seconds. After That, The Poison Dragon Goes Into A Frenzy Because Of All The Poison And Becomes Extremely Strong For A Limited Time
Level 1 - 70% More Move Speed, 50% More Attack, 75 Mana Cost, Lasts 30 Seconds
Base: Frenzy
Icon: Anti-Magic Shield

Hope This Really Helps :)
 

Gravit

New Member
Reaction score
6
Fallen Mercenary

Model - Deeplord Revenant

Contract
Level 1 - Grants 5 bonus gold from kills.
Level 2 - Grants 10 bonus gold from kills.
Level 3 - Grants 15 bonus gold from kills.
Base ability - Barrage (Does Nothing) + Triggers

Life Force
Level 1 - Absorbs 1 hit point/second from surrounding units.
Level 2 - Absorbs 2 hit points/second from surrounding units.
Level 3 - Absorbs 3 hit points/second from surrounding units.
Base ability - Unholy Aura + Triggers

Rot
Level 1 - Damages units in a small area for 10% of their max hit points.
Level 2 - Damages units in a medium area for 20% of their max hit points.
Level 3 - Damages units in a large area for 30% of their max hit points.
Base ability - Death & Decay (1 second duration)

Blood Pact
Level 1 - Brings forth (heroes intelligence/5) souls to fight for the Blood Mercenary.
Base Ability - Feral Spirit + Triggers
Souls model could be wisps with gargoyle projectiles.
 

1)ark_Knight

You can change this now in User CP.
Reaction score
48
The Cursed Knight:

"Huh? Quick...look over there!!!...It's the Cursed Night ahhh!" :eek:
(i have no idea what that was i just wanted to use the "eek" smilie lol)


Cursed Knight
Model File: Arthas (undead)
Proper Name: Ik'tal notharr
Type Name: Cursed Knight
Icon: Arthas (Undead)

Abilities:

Curse of the Ik'tal- The Cursed Knight casts his family signiture...the curse of the Ik'tal. It slows the target and deals 50 damage every 3 seconds for 6 seconds.

Level 1: 50 damage every 3 seconds for 6 seconds
Level 2: 75 damage every 3 seconds for 6 seconds
Level 3: 100 damage every 3 seconds for 6 seconds


Shadow Image- The Cursed Knight uses shadow magic to create images of himself that confuse the enemy. The images last for 5 seconds and deal 50% damage.

Level 1: Creates 1 image for 5 seconds, deals 50% damage
Level 2: Creates 2 images for 8 seconds, deals 75% damage
Level 3: Creates 3 images for 10 seconds, deals 100% damage


Ik'tal Immolation- The Cursed Knight creates a shadow around him that burns of hellfire. Burns for 20 damage a second to enemies in melee range of the Cursed Knight.

Level 1: 20 damage a second
Level 2: 40 damage a second
Level 3: 60 damage a second

ULTIMATE:
Shadow Wave- The Cursed Knight sends out a wave of darkness at a target point dealing 750 damage and burning the enemies hit for 50 damage every 2 seconds for 10 seconds.
 

1)ark_Knight

You can change this now in User CP.
Reaction score
48
The Juggernaut

This is a hero I thought of...then i forgot...then i remembered....then forgot..then now i remembered...and then....What am i doing again?

Juggernaut
Model File: Import (a huge armored guy with war guantlets) or marine
Proper Name: Oran Ragefist
Type Name: Juggernaut
Icon: import or marine

Abilities:

War Pound- The Juggernaut pounds the ground 1 time every 3 seconds for 9 seconds. The pound crackes the ground and deals 75 damage to nearby enemies.

Level 1: 75 damage each hit
Level 2: 100 damage each hit
Level 3: 150 damage each hit


Rage of Oblivion- The Juggernaut goes on a rampage gaining increased attack and attack speed but loses movement speed. He gains 20 bonus attack and a 20% attack speed bonus and -20% movement speed.

Level 1: 20 bonus attack, 20% attack speed bonus, -20% movement speed
Level 2: 30 bonus attack, 30% attack speed bonus, -30% movement speed
Level 1: 20 bonus attack, 40% attack speed bonus, -40% movement speed


Hardened Sheild- The Juggernaut creates a hard sheild over him to reduce damage taken. The sheild lasts for 6 seconds and reduces physical dmage taken by 40%.

Level 1: reduces damage 40% for 6 seconds
Level 2: reduces damage 50% for 7 seconds
Level 3: reduces damage 75% for 8 seconds


ULTIMATE:
Unstopable Being- The Juggernaut gathers energy and gains an invincable form. He gains 1000 damage and 100% movement and attack speeds and an extra 50000 health for 5 seconds.
 

1)ark_Knight

You can change this now in User CP.
Reaction score
48
corvusHaunt said:
>Marine's icon is Rifleman.

>War Pound = War Stomp?

umm... marine is not rifleman... its the SC marine but its in WC
its under Campaign, nuetral

and warpund is kinda like warstonp but 3 times...read it
 

1)ark_Knight

You can change this now in User CP.
Reaction score
48
Ace of spaids, Queen of Diamonds, King of Clubs, ...JOKER!!!

Here is the Joker (a hero based of of randomized attacks kind of)

Joker
Model File: Import (a jester or a joker with a half black / half white mask and cap)
Proper Name: Mianor the Mysterious
Type Name: Joker
Icon: Import (A mask and hat with half black half white)

Abilities:

Dice and Slice- The Joker uses a black and white sword to deal random damage based on a dice roll. The damage dealt is anywhere between 11-111 and stuns for 3 seconds.

Level 1: 11-111 random damage, stuns for 3 seconds
Level 2: 22-222 random damage, stuns for 4 seconds
Level 3: 33-333 random damage, stuns for 5 seconds


Card Trick- The Joker pulls out a wild card and deals slightly random damage and casts a random spell on the target. Deals between 50-150 damage and casts either "curse", "Slow", or "Purge" on the target.

Level 1: 50-150 damage
Level 2: 75-175 damage
Level 3: 100-200 damage


Shadow Card- The Joker uses a "Shadow Card" to gain superior strength. The card gives a random stat bonus. It gives 10-30 to all stats or 20-40 to 1 stat at random. The bonus lasts for 13 seconds.

Level 1: 10-30 all, 20-40 single (random)
Level 2: 10-50 all, 30-60 single (random)
Level 3: 10-80 all. 40-90 single (random)


ULTIMATE:
Life Gamble- The Joker stuns an enemy taking the essence out of him and using the essence to gamble with his life. It stuns the target for 5 seconds and after the 5 seconds it is dealt between 10-2000 damage.
 

AgentPaper

From the depths, I come.
Reaction score
107
Fanatic

Main Stat: Agility
HP: Above Average
Mana: Below Average

The Fanatic is a strong fighter, dedicated to his cause with all his life. He has no thought of his own life, and gladly takes any harm nessecary to complete his mission. He has gotten so riled up in his cause that he has actually forgott

Heedless Charge
The Fanatic charges through his enemies, damaging them greatly, but also taking much damage himself.

Does a large amount of damage in a line, and moves the fanatic to the end of that line. The Fanatic takes a good amount of damage as well, and can die from it.

Undying Will
The Fanatic is extremly single-minded in his devotion to the cause, an even death itself cannot stop him.

Has a very small chance to reincarnate the fanatic.

Dedication
The fanatic shows his dedication to the cause, which inspires everyone near him, and striking fear into his enemies.

Activated aura, gives allied units increased, abd enemies decreased, speed, damage, and health, but drains the Fanatic's health while active.

Suicide Rush
The Fanatic throws himself into a frenzy, attacking everything he sees with lightning speed and without caution.

Similar to chain lightning, but with him as the animation (if possible), and it kills the Fanatic.
 

corvusHaunt

New Member
Reaction score
96
So basically, to use him, you are forced to kill him? That would present a huge disadvantage. He should have that aura be something like "Battle Stance", and he is paused untill he regenerates (like gargoyle stone form) and gives the bonus aura too.
 
Z

Zero R.

Guest
corvusHaunt said:
So basically, to use him, you are forced to kill him? That would present a huge disadvantage. He should have that aura be something like "Battle Stance", and he is paused untill he regenerates (like gargoyle stone form) and gives the bonus aura too.

But to offset that, he's pretty powerful. So, think of him as a suicide bomber.

Though Dedication pretty much sucks.
 

AgentPaper

From the depths, I come.
Reaction score
107
Shadow Mage

Main Stat: Intelligence
HP: Low
Mana: High

The Shadow Mage is a unique spellcaster, who uses her magic to remain unseen, and to strike her foes when the least expect.

Black Fingers
The Shadow Mage charges her fingers with dark magic, and releases them upon a nearby enemy.

Does a large amount of damage on a unit within melee range. Does extra damage if done while invisible.

Shadow Grasp
The Shadow Mage creates a portal to the dark realms, which sucks in an enemy. The enemy is then held in the other realm for a time, and takes damage while in it, before being brought back.

Would summon a dummy unit with the "eat" ability like the kodos have. The unit would be released after some time, though it could die while in the dummy unit.

Dark Shroud
The Shadow Mage shrouds herself in darkness, making her able to do anything she pleases without being seen.

Invisibility, but is not dispelled by attacking or using an ability. Lasts only a short while, and adds to damage done.

Chaos Dagger
The Shadow Mage aquires a Chaos Dagger, which both increases damage and gives a chance to randomly effect enemies.

Passive, gives a boost to attack damage, and gives a small chance that an attack will cast a random spell on the target, whether strong or weak, positive or negaitve.
 

Romek

Super Moderator
Reaction score
963
Magician of Chaos

Magician of chaos

attribute: intelegence

hp: average

mana: high

armour: low

spell 1: Summon Chaos Beings.. Summons 2/3/5 fellbeasts

spell 2: Aura of Corruption... (passive) an aura hat reduces enemy armour by 10%/30%/50%

spell 3: Mind Control... (passive) every attack has a 0.5%/1%/2% chance of permanently making the attacked unit yours to control

Ultimate: Dark Chaos... releases a massive cone of chaos which kills all normal units and workers in its path
 

subzero

New Member
Reaction score
4
Leon
Humand
Palidin
Spell: Holy Light
Spell: Crimson summon
Spell:Invunerable Sheild
Spell: Summon Angles
 
O

Obsidian

Guest
yeah

while this would be good, it would help if we had a description of the abilities, so that we can put these ideas to use.

Just so that you know that ultimate spell "summon angles" should be 'summon angels'
 

Rabarber

You can change this now in User CP.
Reaction score
94
There is a "ReplaceableTextures\CommandButtons\BTNMarine.blp". Use it for the marine.
 
A

AK-47Pirates

Guest
Rabarber said:
There is a "ReplaceableTextures\CommandButtons\BTNMarine.blp". Use it for the marine.

Damn thanks, I've been wondering where that was! :D
 

Anything.

New Member
Reaction score
69
Doom

Icon: Kil'jaeden
Model File: Chicken
Primary: Agility
HP: 1 (And make it unable to go any higher)
Mana: Infinite (So it doesn't show)

Abilities

Name: Boreal Demise
Duration: Infinite (Set duration to zero)
Effect: Deals 1 damage every .10 second until the unit dies. Unit is slowed by 90%.

Cannot target heroes.

Attachment: Slowed (Frost) on feet

Icon: Freezing Breath (Research)
Base Spell:

Name: Impending Doom
Duration: Infinite (Set duration to zero)
Effect: Every 20 seconds create 10 dummy units around targeted unit which attack the affected unit only for 3-5 damage per hit with an AS of 1. The units dissipate in 5 seconds.

Cannot target heroes.

Attachment: None

Icon: Sacrificial Skull
Base Spell:

Name: Imminent Death
Duration: Passive
Effect: Units which get within melee range of the hero take 33% of their maximum health in damage every 1 second.

Attachment: None

Icon: Something passive.
Base Spell:

Name: Inevitable Annhilation
Duration: 2 hours (of the summoned units)
Effect: Instantly kills the targeted unit and spawns ten thousand flying blobs which attack with a version of Parasite (autocast) set with the same data as Inevitable Annhilation. Note that this will cause lag if there are alot of units because it uses the Flame Strike animation. But that's the effect I wanted to achieve.

Attachment: Flame Strike

Icon: Flame Strike
Base Spell: Doom?

Cheers.
 

1)ark_Knight

You can change this now in User CP.
Reaction score
48
Valorian Berserker says RaAaRrRr...lol (im tired)

I havn't posted a hero in a while (i got WoW back :D ) so here is an idea:

Valorian Berserker
Model File: Import ( a night elf berserker)
Proper Name: Nir'oann the Valorous
Type Name: Valorian Berserker
Icon: Import ( same as above)

Abilities:

Nature's Wrath- The Valorian Berserker unleashes the fury of nature on a target enemy. Roots come up from under the unit holding it in place for 3 seconds while every second ,while the enemy is held down, the unit is hit by lightning that deals 35 damage a strike.

Level 1: 3 second hold, 35 damage each lightning strike
Level 2: 4 second hold, 60 damage each lightning strike
Level 3: 5 second hold, 85 damage each lightning strike


Valorian Blade- The Valorian Berserker has a blade made by the elite Valorian clan and it is embued with the power of nature. The Valorian Berserker gains 10% extra attack and a 5% chance to deal 2 times damage. (This ability is passive)

Level 1: 10% extra attack, 5% chance for 2 times damage
Level 2: 20% extra attack, 6% chance for 3 times damage
Level 3: 30% extra attack, 7.5% chance for 4 times damage


Valorous Strike- The Valorian Berserker attacks the target enemy with huge damage at a cost for his life. He deals 200 damage to target enemy and 300 damage to himself but it stuns the target hit for 4 seconds and the The Valorian Berserker gains a attack and movement speed bonus for 5 seconds.

Level 1: 200 damage to target and 300 damage to himself, 4 second stun
Level 2: 300 damage to target and 400 damage to himself, 5 second stun
Level 3: 400 damage to target and 500 damage to himself, 6 second stun


Ultimate:
Valorian Strength- The Valorian Berserker is an elite among his clan. He has the power to gain tremendous strength for a limited amount of time. He increses in size greatly and is spell immune and gains 100% attack damage, attack speed, but it reduces his movement speed by 90%. The transformation lasts for 55 seconds.




Has anyone noticed that we are all posting heroes but "scarr" who started the post hasn't posted again...ever i know people want our heroes (obsidian asked me for permission to use) so it helps for that but isn't it odd that he starts a thread and just leaves it?
 

1)ark_Knight

You can change this now in User CP.
Reaction score
48
blah blah blah...ur dead

yah i guess ive turned into a hero factory lol...and guess what heres another hero!!! *cheer* :eek: *clap* :eek: *astonished* :eek:



Executioner
Model File: Overlord
Proper Name: Skern the Feared
Type Name: Executioner
Icon: Overlord

Abilities:

Fearful Gaze- The Executioner looks deeply into the eyes of his victim and causes them to run in fear and take damage. The target runs in a random path without any control over the owner for 3 seconds and it is dealt 95 damage.

Level 1: feared for 3 seconds, 95 damage
Level 2: feared for 5 seconds, 180 damage
Level 3: feared for 7.5 seonds, 300 damage


Aura of Death- The Executioner creates a life eating aura around him. All nearby enemy units are dealt 1 damage every 0.10 seconds and have a 5% chance of missing the Exeutioner when attacking. This ability is passive.

Level 1: 1 damage every 0.10 seconds, 5% chance to miss
Level 2: 2 damage every 0.10 seconds, 8.5% chance to miss
Level 3: 3 damage every 0.10 seconds, 10% chance to miss


Attempted Execution- The Executioner tries to execute the target enemy without proper conditions. He swings at a target enemy dealing 50-150 damage and he has a 5% chance of instantly killing the target.

Level 1: 50-150 damage, 5% chance for execution
Level 2: 100-200 damage, 6% chance for execution
Level 3: 150-300 damage, 7% chance for execution


ULTIMATE:
Perfect Execution- The Executioner does what he does best...kill. He gazes into the target enemy's eyes, stunning it for 3 seconds while he unleashes a huge swing of his blade at the enemy that has a 90% chance of instantly killing the target and a 10% chance of missing.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top