Puppet Master:
Class: Ganker/Disable/Late-Game Carry
Hero background/theme: doesnt really matter, , but if you need it, i want it to be dark, evil
(Spells have 4 Levels)
* First Spell and Second Spell are active disables, for easy ganks
* Third Spell a passive damage booster (whatever passive skill you think is best)
* Last Spell i want it to be that he can control the targeted unit for a duration, enemy or ally.
* Other remarks: None
For: This hero will is used in my map River Rush, still in BETA phase, so i will not post it in the meantime, just a simple AoS.. like DotA, but with the unique heroes from HoN.
here is my idea:
link of disorder - target enemy
creates a link between some unit. every time a unit in the link dies, all other units in the link takes a small damage and are stunned for 1 second. Link lasts 8 seconds and slows the movement speed of linked enemies by 20%. If the distance between 2 linked units becomes greater than 1200 the link breakes releasing all enemies on it, but stuns them all for 2 seconds.
level 1 - deals 50 damage, links up to 3 units.
level 2 - deals 55 damage, links up to 4 units.
level 3 - deals 60 damage, links up to 5 units.
level 4 - deals 65 damage, links up to 6 units.
control magic - target enemy
In the next time the targeted enemy casts an spell it takes damage equal to a percentage of the mana used and it's movement and attack speed is slowed by 50% during 2 seconds. Lasts 8 seconds or unitl the target casts a spell.
level 1 - damage equal to 100% of mana used.
level 2 - damage equal to 133% of mana used.
level 3 - damage equal to 266% of mana used.
level 4 - damage equal to 200% of mana used.
presence of curser - passive
All nearby enemies takes increased damage. When an enemy dies all other enemies nearby to the puppet master will receive additinal damage for 5 seconds. (additional damage stacks up to 3 times).
level 1 - increases damage by 5%. +1% when a nearby enemy dies.
level 2 - increases damage by 7%. +2% when a nearby enemy dies.
level 3 - increases damage by 9%. +3% when a nearby enemy dies.
level 4 - increases damage by 11%. +4% when a nearby enemy dies.
Mind control - target enemy (channeling when used in heroes)
gain control of target hero or non-hero unit for a brief period of time. The unit beeing controlled changes team but all damage dealed to it is prevented and then redirected to the puppet master. (it means that the unit beeing controled don't takes damage, it's unkillable as long puppet master lives.). If the distance between both becomes greater than 1000 the mind control breakes.
level 1 - Lasts 20 seconds on units (non-channeling). Lasts 10 seconds on heroes (channeling)
level 2 - Lasts 30 seconds on units (non-channeling). Lasts 15 seconds on heroes (channeling)
level 3 - Lasts 40 seconds on units (non-channeling). Lasts 20 seconds on heroes (channeling)
I HOPE YOU LIKE:thup: