A spell without stun?

thevoden

New Member
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5
I want a spell like firebolt or storm bolt but without the stun. If i set the stun to 0 for those spells, its stuns the unit indefinitely.
 

Dakho

()[o__o]()
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75
Try Finger of Death. Remove the lightning effect and add a new missile art, that should probably do it.
 
1

131ackout

Guest
@ Dakho I think the Finger of Death will stun a little, just more like 0.10 seconds.

But i think that should it.
 
1

131ackout

Guest
> Legacyspy - Oh, that'll do it. Change the data "target to hit" to 1.

So it'll work.
 

Exide

I am amazingly focused right now!
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448
I want a spell like firebolt or storm bolt but without the stun. If i set the stun to 0 for those spells, its stuns the unit indefinitely.

The best ability to base your custom abilities on is always 'Channel', though.
-It has a lot of options that will help you, when making custom abilities.
 
1

131ackout

Guest
> Flare

how come that you're thinking Acid Bomb? that ability is AoE, so it damages nearby enemy units..
 

vypur85

Hibernate
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803
> It doesn't do damage because if you have 0 as AoE, then there is nowhere for it to affect. I think.

It does. Only targets single unit.

Another option (I believe you want an ability with missile) is Drunken Haze but it does no damage.

Others would be rather inappropriate because they are hard coded or have undesired effect (like Shadow Strike and forgotthename: the one with skull flying out).
 

vypur85

Hibernate
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803
I don't think there's missile art for FoD (but not 100% confident - tested a long time ago). Not sure if that's what he wants though.
 

BlackPlague

New Member
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1
FoD is Finger of Death, also as said before you can set the stun to .01, it will interupt at that point though. Frost Nova, Chain lighting, Forked Lightning, and FoD can't really have a missle art from what I have expirenced and tested, but if you put something in the Art - Target spot, it will appear instantly on the, attached to the target. The "skull one" is called Death Coil, and it heals undead, and hurts humanoid, so this would only work if all the units that are enemies are humanoid, the same thing goes for Holy Light, but that heals humans and hurt undead, and even if you change the targets, still works the same. Sorry about the little wall o' text.
 
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